What’s New in Update 6.02

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By: Samuel M | 02-15-23

New fixes and gameplay adjustments arrive with version 6.02 of VALUING, the tactical shooter from Riot Games. Therefore, we bring you the details of the patch.

Made balance to the Stinger, multiple bug fixes and changes to help you play against high pings. The change to game systems will be subtle, but we’re looking to reduce the impact that other players’ network conditions have on your game.

In the gameplay systems The following adjustments were made:

The game uses server rewind to solve the delay in the transmission of shot information, adjusting the positions of the characters to the original moment of the shot. This avoids the need to advance shots and improves the fair and smooth gaming experience by finding the right balance in maximum rewind.

  • Adjusted maximum server rewind limit from 200ms to 140ms.
  • If you only play games where all players’ ping is low, you shouldn’t even notice this change. In other cases, the impact of this change will be subtle and most of you won’t notice the difference. With that being said, we expect to see the following changes to play patterns:
  • When playing against players with high ping you should feel that bullets fired at you when you take cover hit you less or not at all
  • Players playing with high ping may start to experience inaccuracies in hit registration
Valuing

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As soon as the weapon upgrades, the stinger receives the following changes:

  • Increased cost from 950 >>> 1100
  • Changed the damage falloff:

Before:

  • 27 damage per bullet (0 – 20m)
  • 25 damage per bullet (20 gp or more)

Now:

  • 27 damage per bullet (0 – 15m)
  • 23 damage per bullet (15 gp or more)

Finally, for we have some important bug fixes:

Valorant agents

  • Potentially fixed a bug where the Point/Zero (E) of KAY/O not display correctly the enemies that you had suppressed
  • Orientation has been improved Bumbot (C) of Raze when chasing an enemy. You can now jump small heights more consistently and will do so with a more fluid motion
  • Fixed a bug that caused the Bumbot (C) It will get stuck on a wall and shake rapidly while making a very loud noise. Now he will bounce off the wall as usual
  • It will no longer continue to happen that Deception (C) of Yoru could get stuck in the air in various places
  • Fixed a bug where Neural Assault (X) from Cypher reveal only once if he was killed or the round had changed during a previous cast
  • Fixed a bug where Neural Assault (X) revelations from Cypher were interrupted when it was killed after being thrown

Maps

  • Players will no longer play audio footsteps when falling from the platform towards the fountain at site B of Lotus
  • Further reduced the volume of the door Lotus (we also reduced it in version 6.01) during the rotation phase
  • In Lotusplayers standing next to each other while turning the gate…turning should feel more fluid
  • In LotusFixed a bug where players would spawn on the wrong side of the barrier near site C if they stood on the revolving door at the end of the round
  • In FractureFixed a bug where the “Paul Delmann” badge would stick on the screen after finishing the Purchase Phase

Valorant Weapons

  • Riot Games has fixed a bug that caused weapon reload audio to Frenzy y Bulldog was lower than other weapons when in third person

Social

  • The game development team has fixed a bug that caused voice chat to stop working when you disconnect from the Internet for less than 60 seconds

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