2023/02/24 Corner game
“What is the reason why people are addicted to video games and can’t sit still in front of them?” This question once appeared in the supplement of Taiwan’s “Zi Li Evening News” in 1988. It was the most typical question from all walks of life about the video game phenomenon in Taiwan at that time. Of course, this is not a unique phenomenon in Taiwan. Looking at other countries, there are similar questions. Even in the modern age where computers and smart phones have long been popularized, doubts and fears about “addiction to video games” still exist. But in the eyes of outsiders, what seems to be an appearance of indulging and sitting still is actually happening in the inner world of these players?
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The World Health Organization (WHO) officially listed “Video Game Disorder” as a disease certification in 2019. Although it once caused controversy between gamers and the video game industry, in fact WHO has corresponding strict conditions for the identification of video game disorder and game addiction. Simply loving video games or playing for a long time is equal to disorder and addiction. Among them, the more subtle psychological activities can also distinguish the completely different results of “addiction” and “immersion”. The “Flow Experience” proposed by the American psychologists in 1975 may be one of the theories that can explain it.
“Flow” was proposed by Mihaly Csikszentmihalyi, an American psychologist of Hungarian descent. Under certain conditions, people can achieve a state of complete devotion and ecstasy. In flow, people will enter a state of extreme concentration, full of a sense of accomplishment and Pleasure, and will “forget time” – it is not easy to feel the passage of time. Flow theory is widely used in different fields, including workplace work, personal ability development, sports, etc. It is also used to explain why game players enter this state of immersion.
This unit is corner international podcast blockbuster broadcastThe new series, by the current editor-in-chief of Corner International #Editor Seven, and the columnist #黄浦汉 in charge of German issues, based on the selfish wishes of the players, extended discussions on various issues of the game – chatting about video games, games, and chatting The social context and life memories behind the amusement.
(For the complete content, please click to listen to the corner international podcast: #转角游戏器)
▌Times of each program:
04:35-Why playing games is like entering a “spiritual time room”
13:30 – Indulgence or immersion?psychological flow experience
19:20-WHO video game disorder and addiction certification
30:00 – Flow design in game mechanics
48:00 – The growth of the player’s life, have you played games for a lifetime?
▌Extended reading on related topics:
“Spiritual Opium War: China’s Video Game Restriction… and the Happy Boys Who Played Video Games Secretly in Those Years”
“The End of Civilization Is Next Round: Memoirs of Sid Meier’s Civilization”
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