God of Rock Analysis

by time news

2023-04-19 10:00:00

The fighting game genre comes together with musical rhythms to offer us God of Rock

I remember when I was young the announcement of a title as particular as Super Puzzle Fighter II Turbo. At that moment, my head exploded because I didn’t understand how a fighting game could marry such a disparate genre as puzzles. They were very different concepts, but at the same time, they offered a different way of enjoying your favorite fighters. That is why they no longer scare me when genres as crazy as the one we see in this analysis merge with God of Rock. A musical game with kicks and punches? Well yes, it exists and today we bring you our impressions.

Tune the guitar, let’s start the show

God of Rock It is the new work of the studio Modus Games. This fighting game is characterized because We will give the blows at the rate set by the sequences that will appear at the bottom of the screen. The more successful hits we track, the sooner we will fill our bar with special attacks with which to execute a more devastating attack. An atypical mix of genres, which has its pluses and minuses, as we will tell you below.

It is not the first time that we enjoy a musical game based on give blows to our enemies. Here a server has already analyzed several similar titles, although what we have before us today is a tribute to classic fighting games. We will have a roster of twelve warriors, each with their own characteristics, combos and personality. It’s not that the way you play changes much, and that we’ll always have to follow certain patterns that the song sets for us, but at least we’ll have a variety of characters and even a story arc for each fighter.

¿Ready? ¡Fight!

While at the top we will see our fighter fighting, At the bottom we will have the bar where the notes to play will appear. These notes will only be triggered by the buttons A, B, X, and Y of the controller. And although it seems easy, it has a complex difficulty due to the very distribution of the buttons on the pad.

It’s relatively easy to go through a quick sequence of loose buttons, but when we have to press two buttons at the same time, everything gets complicated. Pressing the A and B button at the same time is suck, but when the game forces us to press the X and B buttons at the same time… try it for yourself. It is very difficult to follow some songs because of this playable scheme, and although with the crosshead we can put some shortcut, it is not so easy to chain long combos.

crescent and we fit combo

Depending on our precision with the buttons, we will do more or less damage, and we will load our special bar first. There are three bars that mark the combo levels, and even an EX attack. Like in a fighting title, wow. The more levels we load, the damage will be greater when performing our special movement.

It should be said that it is convenient to knock down our adversary as soon as possible. In God of Rock, as the song progresses, the button combination becomes much more complex, so we’re always interested in hitting a couple of well-loaded shots to finish off with a slightly faster one. Aside from dealing damage to the opponent, these charged blows will add more notes in the opponent’s sequence, making your situation more complicated than normal. Of course, do not get confused because they can sneak the blow and put you between the ropes.

Chords at the speed of light

God of Rock is a game that You really enjoy being a mere spectator. In the end, we will be so aware of what happens in the sequence of buttons, that we will practically not have time to witness the combat that is brewing above us. And I’m not even talking about seeing the life bar. I’m not even talking about the special attacks, where we will leave the sequence we were doing to introduce the combo in question, which is executed with the joystick and the right trigger.

And I’m sorry to miss all the spectacle on the screen. The characters are great, there is an exchange of punches, blocks, the aforementioned special attacks…. But everything is going so fast under the feet of our warrior that it is impossible to pay attention elsewhere. If we can catch a glimpse of what’s going on for a moment, it all works out as if it were a one-on-one combat. fighting game real. Although closer, more “intimate”.

cake concert

Although there are melodies that play various styles of rock, some well-known themes are missing. We will have a great musical repertoire, neither more nor less than 40 songs. But after what has been seen in proposals such as Metal: Hellsinger, What we see here tastes little to me. Yes, it’s ugly to compare, but I need some well-known song to efficiently keep up with, and on God of Rock they don’t look the way I’d like.

In general, God of Rock is more than a game, it is a playable experience. There is an arcade mode for one player, even a multiplayer mode to break our faces against other users in competitive matches. There’s a roster with a wide range of fighters, with completely different characters and with different stories. But despite all these inclusions, it is always enjoyed in the same way, with the intrinsic difficulties in its control and without a true strategic component that the fighting proposals have.

God of Rock Conclusion

Modus Games wants us to have combat in a completely different way than what we have seen to date. To do this, instead of hitting the opponent directly, we will do it with a series of rhythmic pulsations that the game itself will impose on us. Some sequences that will be completed as the fight progresses, so it’s better to be vigilant and do things right so as not to end up biting the dust in the ring.

Despite the original idea that we are facing, the truth is that there is a lack of depth in the fights. That, and easier control with the remote, since some combinations are very complex to perform. However, if you like to follow the rhythm of the music while kicking and punching, this can be a great opportunity to prove your worth, either in its arcade format or in its online multiplayer version.

God of Rock

29.99€

God of Rock

Pros

  • Very different concept of a fighting game
  • 40 songs to distribute smacks like bread
  • Multiplayer option, and even a track editor

Cons

  • The button combinations on the controller sometimes play tricks
  • There is no noticeable difference between fighters
  • Sometimes it’s so dizzying that you can’t see what’s happening on the screen


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