Take-Two CEO Says Video Games Should Be Priced Based on Expected Entertainment Usage

by time news

Title: Take-Two Interactive CEO Suggests Video Games Should Be Priced According to Length of Gameplay

In a recent earnings call for Take-Two Interactive’s Q2 2024 period, CEO Strauss Zelnick commented on the pricing of video games, suggesting that they should be priced based on the expected length of gameplay.

Zelnick argued that the value of expected entertainment usage should be factored into the pricing of video games, essentially proposing a pricing model that takes into consideration the per-hour value of gameplay and the number of expected hours of engagement.

This suggestion comes in the midst of ongoing discussions within the gaming industry about whether games should be priced differently depending on the length of the gaming experience. Zelnick’s comments have sparked further debate on the topic and raised questions about the possibility of implementing a pricing model that aligns with gameplay duration.

It’s worth noting that Take-Two Interactive is responsible for publishing popular games such as the GTA series, making Zelnick’s comments particularly significant within the gaming community.

While there is currently no existing pricing model that follows the principles proposed by Zelnick, his remarks have prompted speculation about the future of game pricing and whether it will indeed be linked to the expected length of gameplay. This could potentially lead to a shift in how games are priced, particularly for highly anticipated and ambitious titles like the upcoming GTA 6.

As the gaming industry continues to evolve, Zelnick’s comments serve as a thought-provoking contribution to the ongoing discussion about game pricing and the value of gaming experiences. Whether Zelnick’s ideas will gain traction and influence future pricing strategies remains to be seen, but they have certainly sparked considerable interest and speculation within the gaming community.

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