Rising Lords Review – Feel like a Feudal Lord

by time news

2024-01-31 13:00:00

Strategy and management games have always been a fairly prolific genre, especially on PC. In recent years, this has changed, and thanks to the efforts of different studios, these games have been adapted quite decently to consoles. One of these examples is Rising Lords, the title developed by the Argonwood studio and published by Deck13 Interactive, who have done a great job to adapt these complex controls to a controller.

Your decisions will set the course of your kingdom

Rising Lords is set in the fictional kingdom of Aubelin, which after times of prosperity, is plunged into deep chaos. Conflicts and wars between different cities are frequent, causing famine and misery. Faced with these events, the Earl of Tankred must act to restore peace to the kingdom and return prosperity to his city. With this pretext, the campaign mode will begin, one of the various modes that the title has and which rather serves to familiarize us with the game mechanics.

The story of Rising Lords begins quite successfully, with a fairly good rhythm, decision making… but as the hours of play go by, it dissipates and loses pace. The plot decisions do not change the course of events much. and it seems that the player is given options so that it seems that he can influence the future of the game, although in reality this is not the case. The inclusion of a story is appreciated, since it is not very common in this type of games, but it doesn’t really add much, other than being a kind of fairly dense tutorial.

Deep management, not so much combat…

When we put ourselves at the controls of Rising Lords, at first contact it seems to be somewhat simple, giving us the feeling that its strategy and management component is somewhat simplified. Nothing could be further from the truth. When we dive deeper into its world, we realize the wide range of options it has. We can build numerous buildings, whether defensive walls, blacksmiths, crops or other buildings focused on leisure such as taverns. And everything is taken into account in this video game, from hunger to the happiness of the townspeople, affecting their productivity. Another interesting option is the possibility of controlling the tithe and food rations, adapting them depending on the situation of our kingdom. Each action we take will not take effect until we advance our turn (or season), meaning we must intelligently plan the actions we carry out..

Combat is another fundamental section in Rising Lords. This mixes XCOM-type turn-based combat and card game mechanics. First we must assign the number of defenses that we will have in battle, there being a wide range such as archers, knights, cavalry… The availability of the troops depends on the number of weapons that we have previously created, so if we do not have bows, we will not We can count on archers. After this, we can acquire a series of cards, which will function as skills for our army. These are very varied and considerably influence the action. Despite having numerous options and strategies, the combats lack depth and become repetitive as the hours go by..

Taken straight from a canvas

Visually Rising Lords is quite beautiful. The environments seem to be taken directly from a painting, reminiscent of the aesthetics of other titles such as The Procession to Calvary or Pentiment. Perhaps the title suffers from simplicity of scenarios, since it could have had a greater variety of these, but it is not something that tarnishes this section too much. Technically, Argonwood’s work works really well. The game on Series X does not present any type of graphical problem or annoying bug, running very fluidly.

The sound section of Rising Lords is quite average. The melodies that set his world are decent, but they quickly become monotonous, lacking any intensity or spectacularity.. The lack of voices also clouds this section. The story is told through large texts, as if it were a story. The inclusion of a narrator would have been quite successful, gaining spectacularity.

Rising Lords Conclusions

German studio Argonwood and publisher Deck13 Interactive have done a great job with Rising Lords. It is clear that despite being an indie title, they have put a lot of love and effort into its development. However, the game has some problems that somewhat dampen the gaming experience. The combats are fun at first, but as the hours go by they become somewhat repetitive, making their lack of depth noticeable. Its campaign mode is also not memorable and you lose interest in it quickly. In conclusion, If you are a lover of strategy and management games or you are passionate about medieval themes, you will find a very fun title, with numerous game modes, highlighting its multiplayer mode, a delight if you have friends to play with.

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Rising Lords

19.99€

Pros

  • Very deep and rewarding management
  • Beautiful graphics
  • Its multiplayer mode, incredibly fun with friends

Cons

  • Its combat, somewhat repetitive and simple
  • wasted history
  • Wasted sound section


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