Banishers: Ghosts of New Eden – Review, Gameplay, and Story Analysis

by time news

2024-02-12 17:00:25

The famous developer “DONTNOD” has hidden from attention after he moved away from his major releases since 2020, to work on his largest and most ambitious project in his career, “Banishers: Ghosts of New Eden.”

“DONTNOD” has a good collection of small and medium-budget titles that it has purchased in the past, most notably “Jusant” and “Life is Strange”… However, its ambition has always been to raise its titles to greater standards in order to compete with the most successful titles! Will she finally be able to achieve her dream?

Developer: DONTNOD. publisher: Focus Entertainment. Game classification: Action, Adventure, Role Playing (RPG). Platforms: (PC) (PS5) (Xbox Series S|X).
Launch date: February 13, 2024. Launch price: $59.99 Play time: ~35 hours. Review version: (PS5).

biography

A group of “ghost hunters” receives a summons to the town of “New Eden” after an infection spread there and killed many of its residents. After investigating deeply the impact of that incident, they discover that the entire area was affected by a “curse” that brought ghosts to it!

the story

The story opens its events in a straightforward manner, devoid of lengthy introductions, thus attempting to provide an exciting opening. However, this made her story follow an accelerated pace in presenting its events, which cost her a good introduction to introducing the characters before setting off on the journey..

Where you take on the role of “Red” and his companion “Antea” within a squad working to “hunt ghosts”, to rid the town of “New Eden” from the effects of the “curse” that caused the spread of infection in the region… However, from the first hours you find that you are having many random encounters. With characters indicating that they had a previous “relationship” with the band. Without providing you with a prior definition of the characters that clarifies the relationship that previously linked them together..

Which resulted in “disorder” in the way she told the story and great randomness in presenting its events. Which will force you to engage in many exhausting “dialogues” that barely add any context that helps you keep up with the events that preceded this trip, and leave many questions ambiguous!

“A scene from the opening story”

  • The story direction still maintains the “DONTNOD” narrative signature of take your own course of events.
  • There are multiple endings that can be obtained, which enhances the replayability of the game.
  • High quality cinematic scenes.
  • A hasty opening to the story cost it a good introduction to its events.
  • A disordered sequence of events. For example, you will find that the transition from one scene to another occurs randomly.
  • A superficial definition of the characters and the relationships that bind them, and does not help keep up with the events.
  • Character designs of varying quality.

Play style

“Banishers: Ghosts of New Eden” presented a unique model that combines many successful gameplay mechanics from various titles under one roof.

Although it is directly borrowed from the “God of War” experience, whether in combat or control style, and combined with some “Souls” mechanics, such as the “Bonfire” feature, it fails to present all of these mechanics well and makes its experience seem closer to “Field.” From Experiences” carries with it many diverse gameplay elements, but in general they are useless!

In addition to the great superficiality of the fights and the weak “balancing” of difficulty in the challenges it imposes on you against the amount of help you receive through continuous upgrades. For example, you will not find any difficulty in overcoming many enemies whose strength is twice your strength. The only challenge may lie in the fights when facing a crowd of enemies at the same time!

“Red and Antea face off against a boss”

  • The “Rituals” system for summoning ghosts provided an innovative experience.
  • Smooth movement between spirit and body, or “Red” and “Antea,” with good use of this ability to overcome obstacles.
  • Gameplay is superficial and simple, relying on faintly quoted basics.
  • The combat system lacks depth and balance in the difficulty level of enemies.
  • Weak diversity of enemies, and you will find that you are fighting specific types of enemies over the course of the game!
  • The “RPG” elements are very dull, and hold no impact on the experience.
  • Disturbed physics due to the use of the Unreal Engine, in addition to the shallow movements of enemies, which make it easy to dodge their attacks.
  • The “Stagger” or “recoil” of enemies when receiving damage is very strong, which makes them vulnerable to receiving more successive attacks, thus making it easier to overcome them.
  • The skill tree barely adds any depth to the fights, and this may be due to the “uneasy” balance in the difficulty level of the enemies.

the world

Despite the great weakness represented by its narrative aspect and the accumulation of useless gameplay mechanics, you will find, on the other hand, that its world has been wonderfully crafted and offers enormous side content in which you will spend a lot of time away from the main missions!

Its world was built on a “God of War” approach, with linear paths in a semi-open, explorable world… with a wonderful variety of environments ranging from icy areas to rural and coastal areas. In addition to the superior graphics, which exploited the capabilities of the “Unreal Engine” in the best possible way!

In addition to being saturated with many side events and missions that compensate for the significant deficiency in its main content. With various exploration elements that will always reward you when you stray from the path of the story.

“An image showing the aesthetic design of the world of Banishers: Ghosts of New Eden”

  • Great art direction, with amazing graphic performance.
  • Well-designed world with a good variety of environments and terrain.
  • It has a lot of side content and adds many side paths and caves that can be explored.
  • The experience of navigating its world is very enjoyable, and it contains many shortcuts that connect its regions.
  • Despite the good variety of collectible resources, most of their uses are limited, and you will not feel the need for them most of the time.
  • “Quality mode” is not well polished, and causes noticeably “slow response.”

This review is based on: 100% completion rate of main missions with many exploration and side missions completed.

Good – 7.5

7.5

Good

Despite the great superiority achieved by “Banishers: Ghosts of New Eden” in its world by providing massive side content and various exploration elements, it, on the other hand, fails to present its story well and does not work to make better use of its accumulated “game mechanics.”

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