2024-10-24 11:04:00
As Paris Games Week concludes on Sunday, October 27, two recent pieces of news say a lot about the current state of the video game industry. On the one hand, the extraordinary success of French independent games Bodycam launched in June, in their area, by Luca and Léo Dassier, two brothers aged 21 and 18 based in the Paris region. The title is now approaching one million sales, for a game marketed on Steam for around 33 euros.
On the other side, the shipwreck Concordthat Sony decided, on 3 September, to withdraw from the market, less than two weeks after its release, on August 23, due to very disappointing sales. The loss could amount to up to 400 million dollars (370 million euros). some sources after eight years spent on the job.
To break through with Bodycam, Luca Dassier explains that he took advantage of access to development tools such as Unreal Engine, which made development possible Fortnite – and element bases prefabricated digital elements such as a ladder, a chair, a table to “furnish” the game environments. “We are reaching a phase of uberization of video games”respect the young man. To put all the resources on their side, young entrepreneurs have invested heavily in marketing to be able to survive with a prolific offering.
In total, the tandem’s departure still cost more than 150,000 euros Bodycam. A high figure for an independent game but without any relation to the budget of a title from a major studio. The two brothers now hope to be able to bring it to other media, particularly consoles.
Building “a stronghold”
Another opportunity for small studios is to take advantage of the development of platforms such as Roblox OR Minecraft which offer creators the tools to develop their own games on these platforms that already have a huge audience (more than 500 million monthly active users according to investor Matthew Ball).
The French start-up Rivrs therefore decided to tackle this so-called “ User Generated Content » (“user generated content”), to which “90% microcreators”and who knows “success stories generating several million dollars in revenue per month”explains the company’s co-founder, Romain Hubert. He ventured into this universe very early, before deciding to industrialize his creative processes.
“Today we have the ability to create ambitious games in just one or two months for budgets ranging from 30,000 to 100,000 euros, 200,000 at most”continues Mr. Hubert. Profitable, Rivrs hopes to be able to build “a stronghold” in this sector, and aims to duplicate this model in new titles such as the future Grand Theft Auto VI. In both cases, each party finds its interest: a commission for the platforms that earn from successful games, a cost saving for the creators. Even the prospect of a considerable income.
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