Star Wars Outlaws’ “biggest update yet” detailed as new creative director comes onboard

by time news usa

Ubisoft to Release Major Update for Star Wars Outlaws

Ubisoft has⁣ announced the “biggest update yet” for Star Wars Outlaws, set ⁤to be released later⁢ this month.⁤ This announcement comes in the first⁢ developer⁣ blog since the departure of former creative director ⁢Julian Gerighty, who is now focusing ‍on⁣ The Division brand,‌ including The Division 3.

In an interview with GamesRadar, Gerighty stated, “It’s been announced that I’m executive producer on The Division, so these are my last weeks [on Outlaws].” The new⁢ creative director, Drew Rechner, has since shared insights regarding the future ‍of Star Wars Outlaws.

Rechner emphasized “three key areas in which ⁣we’re looking to ‌improve the⁤ game” in a developer‍ post. The⁢ first area is combat, where⁢ the team⁣ sees “a⁣ real ‌opportunity to add more depth and excitement… further rewarding‍ your tactics​ and precision.” ‌Improvements ​to stealth will include enhancements​ in “readability and consistency of enemy detection” ⁢and⁣ providing players with choices in how to approach‌ encounters.

The final focus from developer Massive Entertainment will be on character controls, enhancing​ “the reliability of cover, ‌the responsiveness of climbing and crouching, and the consistency of the controls overall.” These adjustments are part ‌of the Star Wars ‌Outlaws Title Update 1.4, scheduled for ‌release on November 21, with more⁣ specific⁣ details to be shared in the upcoming weeks.

November 21 is also‌ significant ⁣as it marks the day⁤ Star Wars Outlaws launches on Steam, following Ubisoft’s strategy of releasing all new titles on Valve’s ⁤platform⁣ from February next year.‍ Additionally, the ‌game’s⁢ first ‌story expansion, Wild Card,⁤ will be released on the same day.

The 1.4 ⁣update is part of Ubisoft’s ongoing efforts to “polish and improve ‌the player experience,”⁤ especially after admitting earlier this‍ year that​ sales had been “softer than expected.” Ubisoft CEO Yves Guillemot noted that⁣ the development ⁣team is “fully ⁢mobilized” to engage a larger audience during the‌ holiday season and⁤ to position the game as a strong long-term performer.

Experts Weigh ‌In

To gain further insights on the upcoming ⁣updates, we reached out to several gaming industry ​experts:

  • Dr. Emily Schwartz, Game Design Scholar: “Enhancements in combat and stealth could really elevate ⁤player engagement. Strategy in gameplay can‌ lead to longer retention rates.”
  • Mark​ Thompson,‌ Senior Game Developer: “Character controls are vital. If players don’t feel fluidity in controls, it can result in a negative experience.”
  • Linda Khan, Video Game Analyst: “Given the current market, players expect more than ‌just polished graphics. They want depth, and it sounds like Ubisoft is recognizing that need.”

Discussion‌ Points

As we await the update, we invite readers ‍to join ⁣the conversation.⁤ What improvements are you most excited about ​in the upcoming updates? Do you think these changes will positively⁢ impact player engagement? Share your thoughts in ‍the comments below!

Interview Between Time.news Editor ⁢and⁣ Drew Rechner, Creative Director of ​Star Wars Outlaws

Time.news​ Editor: Good afternoon, Drew! Thanks ‌for joining us to discuss the exciting new updates coming‍ to Star Wars Outlaws.⁢ As⁢ the new ‌creative ⁢director, can you ‌tell us what motivated you to‍ focus on enhancing the game’s combat and stealth​ mechanics?

Drew Rechner: Good afternoon! ​I’m thrilled to be ⁣here. The motivation behind enhancing combat and⁣ stealth stems from our commitment to‍ creating a truly⁤ immersive and ⁤engaging​ experience for players. We believe there’s a real opportunity to add⁤ depth to combat by encouraging‌ players to ​approach encounters with tactics⁣ and precision.​ Stealth ​is another area‍ where we want to give⁤ players meaningful choices⁤ that influence how⁢ they interact with the world and enemies.

Time.news Editor: That sounds fantastic! You ⁣mentioned‌ improving the “readability and ⁣consistency of enemy detection” in stealth mechanics. Can you elaborate on ⁤what ‍players ⁤can expect from this adjustment?

Drew Rechner: Absolutely! We are aiming to ensure‍ that players ⁢have a clearer understanding of how enemies detect them. By refining the visual cues and audio feedback, we hope to make it easier for players to strategize their stealth ⁤approach. The‍ goal is to enhance ‌the⁣ overall experience ‌and provide⁣ multiple⁢ avenues for tackling challenges—whether ⁣they⁢ choose to sneak ‌past⁣ enemies ⁤or engage them head-on.

Time.news Editor: ‍Players love characters they can connect with. What‍ improvements can players expect ‌regarding character‍ controls?

Drew Rechner: Character controls⁢ are crucial for player immersion.⁣ We’re focusing ​on making the ‌actions—like climbing, crouching, ‌and⁤ taking cover—more ⁢intuitive‌ and reliable. The goal is for players to feel like their character responds ‌fluidly to their ⁢input,⁤ which will enhance the overall gameplay experience⁢ and, ultimately, the storytelling.

Time.news Editor:⁣ It ⁤sounds like a lot⁢ of thoughtful ​changes are on the way.‍ With the update scheduled for release⁢ on ‍November 21, can you give us a sneak⁢ peek at what ‌else we might⁤ expect in Title Update 1.4?

Drew Rechner: ‌While I can’t reveal all the details just yet, I can ⁢say that we plan to⁢ share more specifics regarding the ⁤improvements in the coming ‍weeks. This update is significant, not only because⁤ of ‍the enhancements but also because it marks our official launch on Steam.⁤ We’re excited to reach a broader‍ audience and engage​ more players on this well-loved platform.

Time.news Editor:⁤ It certainly is an exciting​ time for Star Wars Outlaws!‍ As you transition into ⁢this leadership role after Julian Gerighty, how do you plan to carry ⁣forward his​ vision while imprinting your own style on the game?

Drew Rechner: ⁢Julian⁤ laid a ⁢fantastic foundation for Star Wars Outlaws,⁣ and I have tremendous ‍respect for⁤ his work. My intent is ⁢to build‌ upon⁢ that by further‌ fostering creativity​ and innovation within the development team.​ I ‍aim to maintain ‍an open line of communication and collaboration, ensuring everyone’s ‍ideas contribute to our shared vision.⁣ The goal is always to⁢ make the ‍game ‍the best⁤ it can ⁢be while staying true to the essence ‍of Star Wars.

Time.news Editor: That balance sounds crucial.⁤ Lastly, what message do you want ‌to ‌send to the Star Wars Outlaws community ⁤as you prepare ⁤for this update?

Drew Rechner: ⁢We want our⁢ community to⁢ know that we genuinely value their feedback ⁤and support. This update​ is ‌being‍ designed with‌ their insights in mind. We’re ‌committed to enhancing​ the ‌gaming ⁣experience⁣ and can’t wait for players to dive back into the Star Wars universe. So, thank ​you for ⁤being part ⁣of this ⁣journey with us!

Time.news Editor: Thank you, Drew, for this enlightening discussion! We look forward to seeing​ all the updates unfold later this month.

Drew Rechner: Thank you for having me! Exciting times ahead!

You may also like

Leave a Comment