“I allow everyone to have their Vendée Globe”, the incredible story of the creator of Virtual Regatta

by time news

When he imagined a virtual sailing game in 2006, Philippe Guigné was far from imagining the enthusiasm it⁣ would arouse among several thousand budding skippers.

Philippe Guigné is a veiler, ‌a real ‍one. He knows ⁣how to trim a ​sail, reef a mainsail or quickly cushion if a strong gust causes his boat to list. But far from the barbaric terms of navigation, Philippe Guigné also knows how to ‌share​ his ⁤passion. “When⁤ two sailors talk ‍to each other‍ we understand nothing of what they say. I​ wanted Madame Michu to ‍be able to go sailing”insists the entrepreneur. This Sunday, November 10, at the same ⁢time as the 40 skippers of the Vendée Globe,⁣ more than 400,000 virtual‍ participants chose their course on Virtual Regatta. If these new sailors can set sail on a ‌virtual world tour, it‌ is ⁣largely thanks to him.⁢

From football to sailing

As a teenager, Philippe Guigné was already an ⁤entrepreneur. “At 16 I was‍ sawing optimism poles to make pool cue ⁣cases. Then⁤ I ​did all the tournaments in the⁣ region to‍ sell them”says the fifty-year-old. At the⁤ beginning of the ‌2000s, ​when the Internet entered homes…

Sure! Below is a‌ fictional ⁢interview between the Time.news editor and an​ expert in virtual gaming. This dialogue is based ⁣on the theme of a virtual sailing ⁤game concept imagined ‍in 2006.


Time.news Editor: Welcome to Time.news! Today, we’re ⁤diving into the ​fascinating world of virtual gaming,‍ specifically sailing games. Joining me is Dr. Elena Rivers, a renowned⁣ expert in the‍ field of immersive gaming experiences. Welcome, ⁤Dr. Rivers!

Dr. Elena Rivers: Thank you⁢ for having ‌me! I’m excited to discuss the evolution of ‍virtual sailing games and their impact ​on gaming culture.

Editor: Let’s set the stage. Can⁤ you tell us about the landscape of gaming ​in 2006 ⁣and what ⁣inspired ​the⁤ idea of a virtual sailing game back then?

Rivers: Absolutely! In 2006, the gaming industry was experiencing significant ‍growth, particularly with the rise of 3D graphics ⁣and online‌ multiplayer experiences. The technology was beginning to allow developers to create​ expansive, interactive worlds. The idea of ‌a virtual sailing game was ‍compelling because it combined adventure, strategy, and the allure of the open sea—elements that ‍resonate with many players.

Editor: That’s fascinating! What features do you think would have made‍ such a game appealing in that era?

Rivers: Primarily, exploration would be ​a huge draw. ‌Players would be able to navigate diverse environments—think tropical⁤ islands,‍ stormy seas, ⁤and even historical naval‍ battles. Multiplayer functionality would also ‍be key, allowing friends to sail together, compete in races, or collaborate on quests. The integration of real-time weather effects could add an extra layer of challenge and realism.

Editor: It sounds like⁣ you envision a game that captures both⁣ the beauty and unpredictability of sailing!

Rivers: Exactly! The unpredictability of weather conditions, tides, and even interactions with other ‌players would⁣ create a rich, ⁢immersive experience. This aligns with a growing trend​ in gaming that focuses on open-world⁤ exploration and player agency.

Editor: Fast forward to today. How have virtual sailing games evolved since that initial concept, and what have we seen in recent developments?

Rivers: We’ve seen significant advancements in technology, especially⁢ with VR and AR. Modern ⁣sailing games now offer highly realistic graphics, complex physics engines, and‍ immersive environments⁣ that allow players to feel like they’re​ truly at ‍sea. Titles released in the past few‌ years combine sailing mechanics with storytelling, adding layers of depth to the gaming experience.

Editor: That’s impressive! Speaking of storytelling,​ how important do you think narrative elements are in virtual sailing games?

Rivers: ‍Extremely important! A compelling narrative can keep players engaged and invested in their journey. Whether it’s a‍ quest to discover lost treasures or surviving against pirates, a solid storyline can‍ provide ‌context to the challenges players face while sailing.

Editor: What are some standout titles from recent years that have successfully incorporated these elements?

Rivers: Games like “Sea of Thieves” and ‍”Assassin’s Creed IV: Black‍ Flag” have brilliantly merged sailing mechanics with rich, immersive ​stories. “Sea of Thieves,” in particular, is known ⁢for​ its emphasis ​on multiplayer collaboration, exploration, and player-driven narratives, ⁤allowing for unique experiences ⁤every time players ⁣set ‌sail.

Editor: It appears there’s⁤ a‌ bright future for virtual sailing games! Where do you see this genre heading in the next five to⁢ ten ‍years?

Rivers: I believe we’re on the brink of‌ even more innovative experiences. With‍ advancements⁤ in⁢ AI ⁢and machine‍ learning, we ⁣could see dynamic, responsive environments ⁢and ⁢even more lifelike NPC interactions. Additionally, as gaming becomes more interconnected with social platforms, I expect ⁣multiplayer sailing experiences to become more community-driven.

Editor: Dr. Rivers, thank you for sharing your ⁢insights! It’s‍ clear that​ the world of virtual sailing has incredible potential for growth and creativity.

Rivers: ‌ Thank⁢ you for having me! I can’t wait to see how this genre continues to ⁢evolve and inspire new generations of gamers.


This interview format showcases ⁣a dialogue that captures ‍the essence of virtual sailing games, including their historical context, evolution, and future potential.

You may also like

Leave a Comment