Bethesda Game Studios on Wednesday offered a new peek into the world and the mechanics of its next game, starfieldShowcasing small gameplay but offering insight into player-created characters, companions, and universe puzzles that players will experience later this year.
In this video, starfield Game Director Todd Howard, Design Director Emil Pagliarolo, Principal Research Designer Will Sheen and lead artist Stephen Bailey touch on some elements of a sci-fi role-playing game. Howard and Bailey say that starfield It will include a character depth similar to “old hardcore RPGs” and that the studio has “upgraded” player-created characters.
“He’s cute with starfield To go back to some of the things we didn’t do — backgrounds, traits, define who you are, all those stats,” Howard says. “There are so many games that do these things that people are ready for something that does a lot of the things that old and hardcore RPGs do — and some that we’re used to doing, and we’re doing it again in a new way.”
Elsewhere in the video, Shane and Billy discuss Bethesda’s desire (and requirements) to “embrace the chaos” of character choices and intertwined factions; Howard and Pely wax about in-game companions and the importance of those characters feeling for and responding to you; Shin and Pallarulu touched starfieldThe persuasion system, a dialogue interaction mechanism that seems, perhaps on purpose, to be influenced by The Sheikh Scrolls 4: Oblivionsystems.
starfield It releases November 11th on Windows PC and Xbox Series X, and will be playable when played through Xbox Game Pass.