Secret levelthe animated anthology which will cover several video games will premiere next week First Video. Some media had the opportunity to interview people involved in the project, tim Miller Yes Dave Wilson. This is the case of Level uphalf Mexican, who sat down to talk with the directors about various aspects of the new show.
One of the topics covered was the Concord episode, which will mark the last time we will see anything about the failed universe of Sony, after the closure of the game, and its creators. Firewalking studieswould end up dismantled.
When asked about the feelings left by the closure of Concord considering that they worked on the episode for Secret Level, those responsible for the animated anthology regretted that the studio did not achieve the success it hoped for with its game, but applauded its courage in doing so . somthing incredible, and risked ending up in the sand.
«It broke my heart“Wilson told Mexican media. «They were wonderful people and the game didn’t work for them. Any time someone takes a risk like that, you expect a home run. As it makes it a little easier for the next person to step up and try it too«he added.
Miller, for his part, was surprised by the news and didn’t imagine it would have an impact on Secret Level. «It didn’t cross my mind until they started asking a lot of questions. For me it was just a good story in an engaging place«, he expressed.
From Level Up they anticipate that the Concord chapter is fun and demonstrates the potential of the game in its narrative part. We will clarify the doubts next week, precisely on December 10, when the anthology will be released which will bring together stories based on God of War, Mega Man, Pac-Man, among others.
How does ”Secret Level” pay tribute to the creators behind the defunct game “Concord”?
Interview with Tim Miller and Dave Wilson: Insights on “secret Level” and the Legacy of Concord
Editor of time.news: Today, we have the pleasure of speaking with Tim Miller and Dave Wilson, the creative minds behind the much-anticipated animated anthology “Secret Level.” With the series set to premiere next week, we delve into their experiences, especially surrounding their work on the now-defunct video game “Concord.”
Time.news Editor: Tim, Dave, thank you for joining us. “Secret Level” is generating a lot of buzz, especially the episode based on “Concord.” Can you tell us what drove you to include this particular story in the anthology?
Tim Miller: Thank you for having us. When we looked at the stories worth telling in the gaming universe, “Concord” stood out because it encapsulated the risks and creativity inherent in game advancement. Despite its ultimate failure, the passion and effort put forth by the team at Firewalking Studios were unforgettable.
Dave Wilson: Absolutely.For me, it broke my heart to see such a talented group face adversity. The courage they showed in tackling such an ambitious project deserves recognition. Any time someone takes a risk in this industry, you hope for success, but it doesn’t always play out that way.
Time.news Editor: What emotions did you experiance when the news of ”Concord” shutdown hit?
Dave Wilson: It was incredibly disheartening. They were fantastic people who believed in their vision. Just knowing they didn’t get the chance they deserved left a bittersweet feeling, but we wanted to ensure that their story still mattered, and that’s a big part of why we incorporated it into “Secret Level.”
Time.news Editor: Tim, you mentioned earlier that the impact of “Concord” wasn’t on your radar while developing the anthology.What changed that perspective?
Tim Miller: Initially,I saw the story as just another engaging narrative. It didn’t dawn on me until later how much “Concord” had resonated with audiences and creators alike. Once I started hearing questions about it, I realized that this story had a unique significance.It’s both a tribute to what could have been and an exploration of the creative process in gaming.
Time.news Editor: How do you think the “Concord” episode will resonate with viewers, especially those familiar with the gaming industry?
Dave Wilson: We believe it’ll spark conversations about innovation and resilience in the face of failure.The episode highlights the narrative potential of the game while providing a fun and engaging experience for audiences. It reflects not just on “concord,” but on the journey of all creators in the industry.
Time.news Editor: Besides ”Concord,” what other stories can fans look forward to in “Secret Level”?
Tim miller: We have a diverse slate of episodes in the anthology. From classics like “God of War” and “Pac-Man” to “Mega Man,” each brings its unique flavor and narrative to life. we’re excited to showcase the breadth of storytelling that gaming has to offer.
Time.news Editor: As the gaming industry continues to evolve, what practical advice would you offer creators and potential developers out there?
Dave Wilson: My advice is simple: Don’t be afraid to take risks.The industry is constantly changing, and innovation comes from stepping outside your comfort zone.Embrace the possibility of failure as a learning experience—it can lead to your best work.
Tim Miller: I’d echo that and add that collaboration is key. Build a team that shares your passion and vision. Those connections frequently enough lead to groundbreaking ideas and projects.
Time.news Editor: Thank you both for sharing your insights. We look forward to the premiere of “Secret Level” on December 10 and seeing how the stories, including “Concord,” come together.
Tim Miller and Dave Wilson: Thank you! We’re excited for everyone to experience it.
For more updates on “Secret Level,” follow us here at Time.news and don’t miss the chance to celebrate the stories behind the games you love.