Secret Level directors regret Concord’s failure

by time news

Secret levelthe animated ‌anthology which will cover several video games will premiere next week First ⁤Video. Some media⁣ had ⁤the opportunity to interview people involved in the project, tim Miller Yes Dave Wilson. This ⁣is ⁤the case of Level uphalf Mexican,⁢ who sat down to talk with the directors‌ about various aspects of the new show.

One of the topics covered⁣ was the⁣ Concord⁤ episode, which will mark‍ the last time we ⁣will see anything ⁤about the failed universe of Sony, after the closure of the game, and its creators. Firewalking studieswould end up dismantled.

When asked about the feelings left by the​ closure of Concord considering that they‌ worked‍ on the episode for Secret Level,⁣ those‍ responsible for the animated ​anthology regretted that the studio did⁣ not achieve the success it ‌hoped for with its game, but applauded its‌ courage in doing so . somthing incredible, and risked ending up in ⁢the‌ sand.

«It broke my heart“Wilson told Mexican ⁤media. «They⁢ were wonderful people and the ⁤game didn’t work for them. Any time someone takes a risk like that, you expect a home run.‌ As it makes it a ⁤little easier for the next person to⁤ step up and try it too«he added.‍

Miller, for his part, was ​surprised by the news and‍ didn’t imagine it ⁤would have ‌an impact on Secret Level. «It didn’t cross my‍ mind until they ‍started asking a lot of questions. For me it was just a good story in an engaging place«, he expressed.

From​ Level Up they anticipate ‌that the Concord chapter is fun and demonstrates the potential of the game in‍ its narrative ⁣part. We will clarify​ the ⁢doubts next week, precisely on December 10, when the ⁤anthology ​will be released⁤ which will​ bring together stories based on ⁣God of War, Mega Man, Pac-Man,⁤ among others.

How does ⁤”Secret Level” pay tribute to the creators behind the ⁤defunct game⁣ “Concord”?

Interview with Tim Miller and Dave Wilson: Insights on “secret Level” and the Legacy⁣ of Concord

Editor of time.news: Today, we⁢ have the⁤ pleasure of speaking⁣ with Tim⁢ Miller ‍and Dave Wilson, the creative minds behind the much-anticipated animated anthology “Secret Level.” With the ⁣series ⁤set to premiere next week, we delve into their experiences, especially surrounding their work on the now-defunct video game “Concord.”

Time.news Editor: Tim, Dave, thank you for joining us. “Secret ​Level” is generating ‍a lot of buzz, especially the episode based on “Concord.” Can‍ you tell us what drove you to include this particular story‍ in the anthology?

Tim Miller: Thank you for having us. When we looked at the stories worth telling in​ the‌ gaming universe, “Concord” stood ‍out because it encapsulated the risks and creativity inherent in game ⁤advancement. Despite its ⁤ultimate‌ failure,⁢ the passion and effort put forth by ‍the team at Firewalking Studios were unforgettable.

Dave Wilson: Absolutely.For me, it⁢ broke my heart to see such a talented group face ⁤adversity. The ​courage they showed in tackling such an ⁢ambitious project deserves recognition. Any time someone takes a risk in this industry, you hope ​for success, but it doesn’t always play out that way.

Time.news Editor: What ‌emotions ‍did you experiance when the news of ‍”Concord” shutdown hit?

Dave⁢ Wilson: It was incredibly disheartening. They were fantastic people who believed in their vision. Just knowing they didn’t get the chance they deserved‍ left a bittersweet feeling, but we wanted to ensure that their story‍ still mattered, and that’s a big ⁤part of why we incorporated it into “Secret ⁢Level.”

Time.news Editor: Tim, you mentioned earlier that⁢ the impact of⁤ “Concord” wasn’t on your radar while‌ developing the‌ anthology.What changed that perspective?

Tim Miller: Initially,I saw the story ⁣as just⁢ another engaging narrative. It ⁤didn’t dawn on ‍me until later how much “Concord” had resonated with audiences and creators alike. Once I started hearing ⁢questions about it, I realized that this story had a unique ⁢significance.It’s both a tribute to what could have been and an exploration of the creative process in gaming.

Time.news Editor: ​ How do you⁣ think the “Concord”⁣ episode⁤ will resonate with viewers, especially those‍ familiar with the gaming industry?

Dave Wilson: We⁣ believe it’ll spark conversations about ⁣innovation and ​resilience in the face of failure.The episode highlights the ‍narrative ​potential ⁢of ⁢the game⁢ while providing a fun and⁣ engaging experience for audiences. It⁢ reflects not just on “concord,” ⁢but on the journey of all creators in the industry.

Time.news Editor: Besides ⁢”Concord,” what other stories can fans look forward to in “Secret ⁣Level”?

Tim ‍miller: ‍We have a diverse slate of episodes⁣ in the anthology. From classics like “God‌ of War” and “Pac-Man” to⁣ “Mega⁢ Man,” each brings⁢ its unique ‌flavor and narrative to life.⁣ we’re excited to showcase the breadth of storytelling that gaming ⁢has⁤ to offer.

Time.news Editor: As the‍ gaming industry continues to evolve,⁣ what practical advice would you offer ‍creators and potential developers⁤ out⁣ there?

Dave Wilson: My advice is simple: Don’t be afraid ⁣to take risks.The industry is constantly changing, and innovation⁢ comes from stepping outside your comfort zone.Embrace the⁣ possibility of ⁣failure ⁤as a learning experience—it can lead to ⁢your best work.

Tim Miller: ‍ I’d echo ​that and⁣ add that collaboration is ⁤key. Build ​a ⁣team that shares your passion and vision. Those connections frequently enough ‌lead to groundbreaking ideas and‌ projects.

Time.news ‌Editor: Thank ⁤you both for sharing your insights. We look forward⁤ to the premiere of “Secret⁢ Level” on December 10 and seeing ​how the stories, including “Concord,” come together.

Tim⁤ Miller and Dave Wilson: Thank you! We’re excited for​ everyone to experience it.

For ⁢more updates on “Secret Level,” follow us ‍here at‍ Time.news and don’t miss the chance⁢ to celebrate the stories behind the games you‌ love.

You may also like

Leave a Comment