The 2024 Game Awards gala has come to an end, leaving a bit of controversy for the Game of the Year award. And it is that the victoria with Astro Bot on a list of nominees that included titles such as Balatro, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth and Metaphor: ReFantazio, unleashed a wave of reactions among the gaming community and popular .streamers.
The surprise was visible in the audience of the various broadcasts, as well as the content creators who were responding to the awards. One of them was well-known streamer Asmongold, who demanded, visibly upset: “please it’s Wukong! Please! Astro Bot?! Seriously? I have to play this now? Who decided it this?has it been fixed by sony!
You can read: Let’s run! Windows 10 original / Windows 11 from $7.54 and Office for Life from $16.67
Similarly, streamer xQc offered a satirical outlook, saying: “Okay. It’s liberal propaganda.It’s Joe Biden’s fault. This is my opinion, it’s 100 percent Joe Biden’s fault. Vote the advice to wukong, won, and then they said, ‘No!
The gaming community demands the same
In addition to the reactions of these content creators, there are several players who have claimed the same thing on social networks such as X. In various publicationsthe public asks: “How much do they pay sony to make Astrobot the game of the year?” or “Sony seems to have paid to win. You are telling me that Wukong, ReFantazio, FFVII Rebirth and Shadow of the erdtree, games for all platforms and not just PS, lost to Astrobot. “It’s a good game, don’t get me wrong, but this just doesn’t seem right.”
“Damn, Astro Bot won Game of the Year? I have never seen a more well-groomed prize, my friend. “Sony paid a lot of money, right?” says another player.
On the other hand, while many people are convinced that it was a “short case”, some of the public scoff at the idea that Sony paid for the prize. On the same platform, some players say: “People say the only reason Astro Bot won GOTY is because Sony paid for the vote, but they don’t mention that Sony lost GOTY in 2022 with GOW: Ragnarok and in 2023 with Spider Man 2”, an idea similar to another user’s idea who said: “People saying Sony paid them to win or whatever because Wukong didn’t win, remember Wukong is still exclusive to PlayStation and Steam.”
Furthermore, and he asks that “they stop turning it into a console war and enjoy the games,” he says, trying to calm down.
PlayStation confirms that there is no trend for its players to switch console to PC: ”we do not see this as a risk”
Amidst speculation about a possible massive migration of Playstation users towards the world of PC gaming, Sony has come forward to deny these rumours. According to a report from AutomatonDuring a meeting with shareholders held on November 8, the company stated that there is no evidence of a notable trend in this direction and they do not feel that there is a significant risk in this regard.
Despite the recent price increase in Japan for the standard PlayStation 5 models and the high cost of the PS5 Pro, Sony is confident about the sales performance of its flagship console.
I’m sorry, but there is no content provided for me to edit. Please provide the article text you would like me to work on.
What were the major controversies surrounding the 2024 Game Awards and the Game of the Year decision?
Interview Transcript: Time.news Editor (TNE) and Gaming Expert (GE)
TNE: Welcome to the Time.news interview series! Today,we’re diving into the aftermath of the 2024 game Awards,which has stirred quite a bit of controversy,particularly over the Game of the Year award. Joining us is gaming expert and industry analyst, Dr. Emily Rivers. Emily, thank you for being here!
GE: Thank you for having me! It’s always exciting to discuss the gaming industry, especially after such a pivotal event.
TNE: Absolutely! The biggest surprise this year was Astro Bot taking home the prestigious Game of the Year award. A lot of our readers were shocked—especially given the fierce competition. What are your thoughts on that decision?
GE: It certainly raised eyebrows! Titles like Elden Ring: Shadow of the Erdtree and Black Myth: Wukong had immense hype and backing from the community. Astro Bot, while beloved, was viewed by many as a more niche choice. It highlights the different metrics by which the awards might be judged—whether that’s innovation, audience engagement, or even nostalgia factor.
TNE: Exactly. We’ve seen a mixed reaction among fans and streamers alike. One prominent voice, Asmongold, expressed his frustration on stream, stating, “please it’s Wukong! Astro Bot?! Seriously? Who decided this?” Do you think streamers play a important role in shaping the narrative around thes awards?
GE: Without a doubt. Influential streamers and content creators like Asmongold can amplify both praise and criticism of the award choices. They have considerable reach and their responses often reflect broader community sentiments. Their passionate reactions can significantly influence public perception, and it leads to more discussions about what makes a game deserving of such titles. It’s an significant dialog within the gaming community.
TNE: Speaking of dialogue, how do you think the industry awards can evolve to better satisfy the community’s expectations in the future?
GE: One approach could be to incorporate more diverse voting mechanisms. such as, having a community vote alongside industry professionals might bridge the gap between critical acclaim and popular sentiment. This way, the awards could better reflect a wider variety of gamer experiences. Clarity around the nomination process and criteria used for evaluation could also help in mitigating backlash.
TNE: Those are grate insights! It seems like this incident could prompt a larger conversation about inclusivity in gaming recognition. Switching gears a little, how do you foresee the future of games like Astro Bot and Wukong? Will the attention from this award change their trajectories?
GE: It absolutely can. Winning such a prestigious award can serve as a catalyst for future updates, sequels, or even adaptations in other media.For Astro Bot,it might mean renewed marketing efforts or expansions that leverage the award’s visibility. For Wukong, the continued conversation can hopefully result in a stronger launch and community engagement, especially if they listen to the feedback about their game.
TNE: Before we wrap up, any predictions on how this controversy might affect next year’s nominations?
GE: It’s hard to say definitively, but if the vocal reactions continue, future nominating panels might become more attuned to gamer sentiments. It could skew towards titles that blend both critical approval and community love. Either way, I expect the conversation will continue to evolve as the industry responds to this year’s outcome.
TNE: Thank you so much for your insightful perspectives, Emily! It’s clear that these awards hold significant weight, not just for the games, but for the community as a whole.
GE: Thank you for having me! It’s always a pleasure to delve into these discussions. I’m looking forward to seeing how everything unfolds in the coming months!
TNE: Likewise! Stay tuned, everyone, as we continue to cover the ever-evolving landscape of the gaming industry!
