In April 2022, the publisher Nacon officially announced its newest project, an action and adventure game in third person under the name of Hell is Usand today this promising game has won new videos of gameplay and previews.
Developed by the studio known as Rogue Factor, Hell Is Us rests on a different proposal and will have no maps and no guides and will shape the journey, promising a unique experience.
As noted by the IGN, Hell is impresses with visuals and atmosphere, although the traditional approach of adventure may seem rigid at times. Still, it is considered one of the most original and creative action RPGs of 2025.
Hell is us videos
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https://www.youtube.com/watch?v=timfEldSmWM
Previews:
IGN: “I was deeply impressed by the visuals and the atmosphere of Hell Is Us, which has an engaging – and yet quite bizarre – mixture of fantasy and science fiction. The scenario is extremely exciting, but at times the strictest and traditional adventure game that Hell is adopted to absorb the details and survive in this world seemed a little too hard.
“Still, I was quite involved with the strange and New-Weird scenario that Rogue Factor has created, and so far the game has everything to become one of the most original and creative approaches of the action-RPG genre in 2025. Considering that this year he has seen the rise of Blue Prince with his reinvention of a roogelite with puzzle elements, it would be very appropriate that Hell is also found success with his success Own and innovative proposal within the RPGs universe. ”
Gamesradar: “There are many elements in common, but I agree that this may be a reductionist way to see the game. Although the powers with technological drones remember a little The Surge, and the viscous enemies and melee combat with pointed weapons evoke something of deadly shell, the mix of elements in hell is us really does not look like anything out there. Bloody Civil War – even though you know that you are sure to still await many dark discoveries for remi. ”
Gameret: “I played Hell is us for three hours and I’ve been thinking about the game ever since, dealing with thoughts that, as a father, I would rather not have to face. If nothing more, Hell is very well know how to hook the player and force him to reflect on things that most people would prefer to ignore. There is undoubtedly something to be said about how the game creates a ludonarrative harmony between history and gameplay-but after three hours with three hours Hell is us, I don’t know if I would even have the energy to pronounce “Ludorrative Harmony,” much less explain it right. “
“Hell is us is a heavy game, and expects the player to carry this weight. How willing each one is willing to face this internal challenge can, in the end, determine how much he finds the game fun.”
Hell is us will be released on September 4, 2025 for PC, PlayStation 5 and Xbox Series S | x.
Diving Deep into “Hell is Us”: A Unique Action RPG Set to Shake Up 2025
Keywords: Hell is Us, Action RPG, Rogue Factor, Nacon, No Maps, Sci-Fi Fantasy, release Date, PS5, Xbox Series X, PC Gaming
Time.news Editor: Welcome, everyone, to an exclusive interview about one of the most talked-about upcoming titles, “Hell is Us.” Joining us today is renowned game design analyst,Dr. Aris Thorne, to unpack everything we certainly know so far about this intriguing action RPG. Dr. Thorne, thanks for being here.
Dr. Aris Thorne: It’s my pleasure. I’ve been following “Hell is Us” with great interest.
Time.news Editor: So, “Hell is Us” is set to release on September 4, 2025, for PC, PlayStation 5, and Xbox Series X/S.Nacon is the publisher, and rogue Factor is the developer. But what’s generating the most buzz is the game’s unique design. Can you elaborate on the concept of having “no maps and no guides”? What are the implications for the player experience?
Dr.Aris Thorne: absolutely. The “no maps, no guides” approach is a bold move. It instantly signals a departure from the heavily guided experiences we’ve grown accustomed to. This means the player will rely almost entirely on observation,experimentation,and intuition to navigate the world. It pushes the player to truly explore and internalize the environment. The potential payoff is a heightened sense of immersion and accomplishment. The risk, of course, is frustration if the game doesn’t provide enough subtle cues or the world design is confusing.
Time.news Editor: That’s a valid point. IGN’s preview mentioned being “impressed by the visuals and the atmosphere,” but also noted the customary adventure game aspects could feel “too hard.” Is there a fine line between engaging challenge and frustrating opacity?
Dr. Aris Thorne: there is indeed. Effective level design is crucial here. Rogue Factor needs to ensure the world provides non-verbal clues, environmental storytelling, and consistent internal logic. Think of it like learning a real-world skill – your not given a manual,but you observe,experiment,and gradually understand the mechanics. “Hell is Us” needs to replicate that feeling of organic revelation. The IGN article also mentions the engaging “mixture of fantasy and science fiction” which has me very interested.
Time.news Editor: The Gamesradar preview draws comparisons to titles like “The Surge” and “Deadly Shell,” but ultimately concludes that “Hell is Us” doesn’t really resemble anything else out there. How significant is this originality in a crowded market, and what are the challenges of marketing a game that defies easy categorization?
Dr. Aris Thorne: Originality is paramount. Gamers are constantly seeking novel experiences. The challenge lies in communicating that originality effectively.Marketing needs to focus on the feeling the game evokes – the sense of mystery, discovery, and perhaps even unease. They can’t rely on familiar tropes. Instead, highlight the beautiful visuals, the unconventional gameplay mechanics, and the intriguing lore to pique interest. “Hell is Us” seems to be carving its own niche, and that’s a big advantage.
Time.news Editor: Gamerant’s reviewer stated after three hours, “Hell is us is a heavy game, and expects the player to carry this weight.” How important is it for developers to consider the emotional impact of their games,and could this be a potential factor in the game’s success or failure?
Dr. Aris Thorne: increasingly, gamers are looking for experiences that resonate on an emotional level. If “Hell is Us” tackles weighty themes effectively, it could forge a deeper connection with players. However, the developer must handle these themes with sensitivity and nuance. The “weight” shouldn’t feel gratuitous or exploitative, but rather integral to the narrative and world-building. If done right, this emotional depth could be a huge selling point.If not, it could alienate players.
Time.news Editor: What advice would you give to gamers who are intrigued by “Hell is us”? What should they keep in mind going in to get the most out of the experience?
dr. Aris Thorne: be patient, be observant, and embrace the unknown.Don’t expect to be spoon-fed facts. Take your time to explore the world, experiment with different approaches, and pay attention to the subtle cues the game provides. Most importantly, be prepared to feel lost or confused at times – that’s part of the experience. If you approach “Hell is Us” with an open mind and a willingness to immerse yourself in its world, you’re likely to find a challenging and rewarding experience.It would be interesting to see more of the weapons the player will have at their disposal for the action-RPG elements.
Time.news Editor: Dr. Thorne, thank you so much for sharing your insights with us. It’s clear that “Hell is Us” is a game to watch closely.
Dr. Aris Thorne: Thank you for having me. I’m genuinely excited to see how “Hell is Us” unfolds. It has the potential to be a truly special game.
