Capcom reported a strong first quarter for its 2026 financial year, driven by the April launch of Pragmata and continued sales of Resident Evil Requiem. Net sales reached ¥70.41 billion ($430 million), up 54.7% year-on-year, as robust catalog performance lifted overall unit sales across major franchises.
The publisher posted consolidated results for the fiscal period covering April 1 to June 30, 2026, showcasing significant financial growth. Net sales climbed to ¥70.41 billion ($430 million), while operating profit rose 66.9% year-on-year to reach ¥41.05 billion ($250 million). Ordinary profit grew 81.1% to ¥41.4 billion ($252.5 million), and net income reached ¥29.1 billion ($177.5 million), marking a 69.2% increase compared to the same period in the previous year.
Digital Earnings Segment and Catalog Strength
Capcom credited its Digital Earnings segment as the primary driver of the quarter’s performance. That division generated net sales of ¥54.6 billion ($333 million), up 83% year-on-year, and operating profit of ¥37.5 billion ($228.7 million), up 87.5%. Total unit sales reached 23.81 million, eclipsing the 14.16 million units sold during the corresponding period last year. Catalog titles accounted for 21.26 million of those unit sales, up from 13.36 million in the prior quarter, bolstered by pricing initiatives, animated tie-ins, and multiplatform releases.

Among individual catalog contributors, the Resident Evil franchise continued to anchor the company’s output. Cumulative sales of Resident Evil Requiem have now surpassed 8 million units, up from 7 million copies in April. Five other titles in the back catalog each sold 1 million or more copies during the quarter, including the Resident Evil 2 remake, which reached lifetime sales of 19.75 million, and Resident Evil 7: Biohazard at 18.41 million.
Other flagship properties also recorded milestone figures. Street Fighter series sales passed 60 million, aided by coordinated esports activities, while Monster Hunter reached millions in lifetime sales. Meanwhile, Devil May Cry 5 sold 1.29 million units in the latest quarter, bringing its cumulative total to 14.24 million, a performance attributed to the second season of the Devil May Cry anime series currently airing on Netflix.
Pragmata Launch and Production Strategy
The company’s newest intellectual property, the sci-fi shooter Pragmata, surpassed 2.5 million units worldwide following its April release. The game reached 1 million copies sold in two days and 2 million in 16 days. Initially announced in June 2020, the title faced numerous delays and development hurdles regarding its combination of third-person shooting and puzzle-solving before achieving its current commercial milestone.

Behind this release schedule sits a deliberate corporate equilibrium. Producer Masachika Kawata explained in an interview that the reliable revenue generated by remaking older Resident Evil games on modern engines creates the financial foundation required to fund riskier original projects like Pragmata.
“Being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft. That’s not to say the remakes are any less important. In fact, they’re just as important as the mainline titles. Capcom is lucky enough to have found this cycle.”
Masachika Kawata, Producer
Full-Year Forecast and Outlook
Buoyed by these results, Capcom confirmed that its full-year financial forecast for the fiscal year ending March 31, 2027, remains unchanged from the projections issued in May. The publisher continues to expect net sales of ¥210 billion ($1.3 billion), representing a 7.5% year-on-year increase, alongside operating profit of ¥83 billion ($506 million) and net income of ¥58 billion ($367.5 million).
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