“Call of Duty” announces its return to the Steam platform R&D team analyzes the multiplayer features of “Modern Warfare II 2022”

by time news
Stephanie Snowden, PR Director of Infinity Ward, announced today that Call of Duty will enter a new era, and the R&D team will call this COD 2.0, starting with Call of Duty: Modern Warfare II 2022 and Modern Warfare 2.0, and later All “Call of Duty” series will be integrated using the same game engine, and “Call of Duty” will also be on the Steam platform again.

Call of Duty: Modern Warfare will be presented on mobile platforms

Stephanie Snowden pointed out in the Asia-Pacific media online preemptive briefing that the original studio of the “Call of Duty” series is committed to a new generation, starting with “Modern Warfare II 2022” and “Modern Battlefield” 2.0 version, and all future “Call of Duty” series. ” series will be integrated using the same game engine, which is based on the engine first used in 2019’s “Modern Warfare” and is the most advanced game engine in the history of the “Call of Duty” series. Their purpose is to hope that both new players and old players can enjoy the latest game technology and experience.

Infinity Ward said that “COD 2.0” will bring new and improved technologies, including: a new tool chain, AI and motion models, etc., such as “Modern Warfare ll 2022” uses a physics-based material system to use the most Advanced photogrammetry, hybrid tile streaming, a new PBR water and underwater texture rendering system, world volumetric lighting, 4K HDR, and the latest GPU geometry pipelines, all designed to create large-scale Battle of the theater experience.

Stephanie Snowden also announced that “Call of Duty” will also be on the PC Steam platform again, and “Call of Duty: Modern Warfare” will also be presented on the mobile platform, as for the RICOCHET anti-cheating system will continue to be multi-faceted in “Modern Warfare”. II 2022 and the new Modern Warfare 2.0 release to combat cheating.

Infinity Ward multiplayer design directors Geoffrey Smith and Joe Cecot shared their thoughts on Call of Duty: Modern Warfare II 2022 during the briefing.

Joe Cecot said that when they think about multiplayer games, they want to be in line with the gameplay that modern players love. Although there are different types of players, they hope that players can find suitable support systems. According to game player behavior patterns, they are mainly divided into three categories. Types, including the pursuit of success, leading the charge, stereotyped as “chargers” suitable for close-range weapons and shotguns, they prefer the highest number of kills and enter the battle as soon as possible; the second is the sentinel, biased towards defensive players, They will find ways to protect themselves and survive, the focus will be on the mission target, or defending a certain area, such as a sniper; then there is the sneak stalker, this type of player prefers to complete the mission and choose to adapt to local conditions. They hope to add these three features, and then through different one-on-one battles and interactions, let each other have more decisions to interact with each other, and bring the best multiplayer experience.

He led the media to preview some features of the multiplayer experience, such as “swimming”, “creeping”, “dynamic vehicles” and so on. For example, players can jump into the water in multiplayer games, there will be resistance, and if they jump into the water instantly, the eyes will be cloudy, and the deeper the dive, the lower the visibility. If the player is in a hail of bullets, they can hide their posture by hiding in the water. When the bullet hits the water, it may affect the ballistics. The player can use weapons as soon as they surface. The mines floating on the water can attack ships, etc., hoping to create the best underwater experience. .

He said that players can crawl forward as an escape mechanism, or jump quickly, go through a window, hang on a window or a wall, and they want to say that instead of flipping over as soon as they hit a wall, as in the past, it allows the player to Looking up secretly, or letting your head and gun stick out, can you provide players with more ways to play? In addition, in the dynamic vehicle gameplay section, players can stick their head out of the vehicle to shoot with a 360-degree field of view, or jump off the roof of the vehicle. If the vehicle’s wheels are exploded, the vehicle will be offset and affect the operation of the vehicle. You can repair tires and continue on the road; in addition, there will be trucks for one player to drive, other players stand on the truck platform, and large helicopters will be added, controlled by one player, the other two players attack, and then hope to be able to parachute Jump out, or the helicopter can float on the ground and move forward slowly.

He also mentioned that the amphibious vehicle will slow down when it encounters water, and then slowly sink when it floats. This will be a more realistic physical phenomenon, rather than an explosion when it touches water.

Geoffrey Smith introduced that the new things brought by multiplayer games are like tactical cameras, which can detect the surrounding environment, control and mark different objects, and hope that through this new equipment, more tactics can be used. There is also “DRILL CHARGE”, which can be installed on the wall and it will burrow into the wall and shoot a stray bullet into the other side of the wall. Players can drop this item on the wall when they come to a building and there are enemies in it. , As soon as you hear the sound of drilling the wall, the enemy may flee, but it is also possible to attack the house from outside the wall, and even this thing can be thrown on the vehicle, but its blasting effect has little effect on the vehicle, even if the enemy player is killed. Keep using the car.

He also introduced the “DDOS” device, which has electromagnetic shock waves that can cause electronic devices to malfunction, and an inflatable “human-shaped decoy”, which is a bit like the concept of an airbag in a car. Players can manually throw them to the target, and then people The shape will appear, and the enemy may shoot at him. If it is placed in the tunnel, the human shape may suddenly appear when the enemy approaches, which can scare the enemy, and can also be thrown into the water. If it is thrown into a narrow area, The humanoid may be crouching, hoping to allow players to try it in different environments.

Multiplayer map

Joe Cecot then introduced the multiplayer map format, including a large explorable battle map and a small and refined core map.

He said that the battle map is mainly to think about large-scale battles. When making a large-scale multiplayer map for “Decision Moment: Modern Warfare II 2022”, the R&D team will think about whether the battle experience can be better in key battle areas. Location to test the response and acceptance of the big map. For example, when the map accommodates four or fifty players to play at the same time, which places and how many places will have battles, and how many players interact at the same time in each place, they are all on the map. test considered.

He introduced a map like the “Sa’id” urban battle, which is similar to the combination of multiplayer connection and free sandbox style. In this map, every building can go in and climb to the roof. They hope that players can explore freely; A “Sarrif Bay” map is a water-based environment. It is a small fishing village with a small port, a lighthouse, and fishing.

As for the core map, it is designed for six-on-six, mainly small battlegrounds. He pointed out that the R&D team used the core map to put different elements from all over the world into the game, and the map planning was cleaner, sharper and more refined than the large map. His examples include the “Museum” map, which is a map in Spain with light effects; “GRAND PRIX”, a racing track in Asia, which is a night map with a lot of light refraction; “FARM 18 “Map, this is a special training center where no one knows the location, there will be shooting ranges, office buildings, etc. that appear in traditional training centers.

New multiplayer mode

The two introduced two new multiplayer modes at the same time, the first one is “KNOCKOUT”, which is a six-on-six, fast-paced mode with only one blood but can be resurrected. There are markers in the mode, and the victory condition is If all the enemies kill or hold the marker long enough, they will win, so players have to think about whether to revive their teammates or solve the marker holder. will know who got it.

The second is to save prisoners of war. The R&D team has integrated the concepts of breakout and siege warfare in Modern Warfare. In this mode, there will be two teams competing, one is closer to the bunkers and can first set up defensive means, and the other team It is to find a way to rescue the prisoners of war and take them to a place where they can be sent away. If players play on the map of the museum, because the map has many rooms, there will be many changes for players to move between rooms, and they also want to make this game mode on more maps.

“Call of Duty: Modern Warfare II 2022” is scheduled to launch on October 28 on PS5, PS4, Xbox Series X|S, Xbox One and PC (Battle.net and Steam), official preview of “Modern Warfare ll 2022” Beta open beta future It will be free to play on all platforms, and all players who pre-order the game will be eligible for early access.

You may also like

Leave a Comment