The best Nvidia news from the 22nd GDC Game Developers Conference

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Nvidia is currently included in the GDC Special Conference for Game Developers, which is currently being held in San Francisco, United States, and this conference continues until March 25, and the company revealed a set of its new technologies that greatly help and facilitate the work of game developers, in addition to a new update of the DLSS library and games that Supported by the latest games on PC platforms.

Nvidia’s Omniverse platform to support developers and make their work much easier

Game design and development techniques have evolved greatly in recent times, as most of this development comes from artists and illustrators working with 3D techniques to design the details of characters in games, as well as developing and updating game characters, environments, lighting and sounds. Surrounding the characters and players within the game world, and this development develops a great pressure on game developers because they need to work together continuously to build and configure libraries of 3D content for reuse across different regions and stages or levels of development within a game, and this largely requires large teams of developers Who spend a lot of time and effort developing these games from them.

The best Nvidia news from the 22nd GDC 1 Game Developers Conference

This is what Omniverse is all about, connecting artists and designers with their apps, tools, and digital assets to reuse them across industries and processes without having to repeat basic design processes or take a great deal of time to experiment. and make critical decisions within the game.

The platform helps designers and artists collaborate, simulate and modify the development process in real time, where game developers can use tools compatible with Nvidia’s AI and RTX technologies, as well as easily and quickly create new custom tools, and these tools help designers. Facilitating their jobs and roles in the development process, which leads to a slightly faster game development process.

Nvidia’s Omniverse platform includes a wide range of different tools and components that help game designers, including:

  • 2 Face Audio Tool It is an artificial intelligence application from Nvidia that helps character artists create unique designs for user faces and game characters from a single audio file.
  • Cloud Core Tool – This tool helps developers to easily share different scenes from Omniverse over the Internet without having to create a local sharing network and then deploy tools within that local network, increasing the speed of work and access to different files inside or outside teams.
  • Deep Search Tool A tool that helps developers quickly search their library of 3D content, and this search is done by entering natural language and common images.
  • Connectors Tool This tool helps Omniverse developers connect undeveloped third-party Nvidia design tools with locally developed tools, allowing for quick and easy file sharing between them, so you can integrate Omniverse files into the engine. Right from the game.

Games that get DLSS support

Nvidia also announced the acquisition of a variety of new and fresh games. DLSS technologies which helps to develop game libraries and improve screen resolution and graphics display speed very quickly thanks to artificial intelligence techniques, and the new games were Ghaostwire: Tokyo which also got ray tracing technologies and was launched on March 25th.

and Evil Dead: Game tech getting a performance and DLSS update on May 13, the game’s local launch and release date, as well as improving Killer Paradise’s game gadget by up to 60% in 4K thanks to new DLSS updates.

The best Nvidia news from the 22nd GDC 2 Game Developers Conference

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