Mark Zuckerberg Shows Off ‘Prototype Headset’ To Support His $36 Billion Metaverse Betting

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Mark Zuckerberg Bets on its own company’s future with Virtual Reality. Last year, the company changed its name from Facebook to Meta to shine a light on its own virtual world ‘Metaverse’, the virtual world that Mark had dreamed of. More people will come and spend their time in it.

Meta said in February that The company will spend at least $10 billion or 36 billion baht on research and development of Virtual Reality and Augmented Reality technologies this year.

And recently, Mark has revealed the progress of his great goals. by revealing many unfinished headphone prototypes


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Meta is developing a new generation of VR monitors designed to provide users with a realistic enough experience. To feel like in a room with Avatar in a virtual world. Mark said during the demonstration. The current monitor has a low resolution. Mismatched image display and can’t wear it for a long time

“Soon we will be able to create a straight and perfect image,” says Mark. “It really feels like it’s there. rather than staring at a computer screen.”

In the past few years, Meta has been regularly showing its business and media partners the progress of prototypes of VR devices and AR glasses. To show investors that the project is worth the time, and to provide employees with VR and AR experiences.

“These prototypes are both custom made and custom made in our lab. They are not ready-to-use products,” Mark said.

The prototypes shown are:

  • Butterscotch A monitor testing equipment that is so high resolution that the human naked eye is indistinguishable.
  • Half Dome 3 The company has been developing a VR headset since 2017 to test a type of screen that can change the focus of eyeglass lenses. By Half Dome technology, the resolution and image quality are increased enough for users to create ‘Big Computer Screen’ inside your own VR headset
  • Holocake 2 The company’s ‘lightest and thinnest VR headset’ is fully capable of running any VR software if connected to a computer. But it requires the company’s sensors that are too expensive for ordinary users.

“In most VR headsets, the lens is thick and needs to be at least 2-3 inches away from the screen for optimal focus and display.” The Holocake 2 uses flat holographic lenses to reduce bulk.

Starburst It is a research of high display type. Increased brightness and width The company says HDR is the only technology that combines the most realism and depth of images. which Mark said “The goal of every event is to set a direction to pave the way for the virtual world.”

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