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Not young, not reclusive and not uneducated. The typical video game player in 2022 does not fit into any stereotyped box because the gamer has never been so representative of the population, according to the results of the annual study by the Syndicate of Leisure Software Publishers (Sell) (“The French and the Video Game”) led by Médiamétrie*. A barometer of the state of this leisure industry that we reveal to you exclusively one week before the major Paris Games Week fair.