Alanah Pearce’s Epic Journey: Proving You Don’t Need Fast Travel in Starfield

by time news

Alanah Pearce, a prominent video game writer and content creator, recently embarked on an ambitious mission in the universe of Starfield. She set out to prove that it is possible to travel from planet to planet without relying on fast travel mechanics. Pearce’s epic journey led her to fly uninterrupted for a staggering 7 hours, ultimately arriving at the distant planet Pluto.

Starfield, known for its vast and mysterious universe, has already captivated players with its expansive map. However, many gamers have expressed dissatisfaction with the game’s reliance on fast travel to traverse different locations. Despite the discovery of a way to fast travel without a menu, players still yearn for a more immersive mode of transportation within the game.

This is where Alanah Pearce stepped in, determined to find out if fast travel is truly necessary. She meticulously planned her course and initiated the journey, deciding to stream her progress as an experiment. Starting right before bed, Pearce allowed her ship to fly on autopilot, embracing the long duration of the voyage. Although she had to address a controller issue during the 7-hour flight, she eventually reached her destination on Pluto.

However, Pearce’s arrival on Pluto was not what she had envisioned. While she technically made it to the planet, she was unable to land and explore its surface. As she got closer, Pluto’s resolution diminished, and upon reaching it, she phased right through the planet. It appeared as if she was back in open space again, leaving a somewhat disappointing end to her arduous journey.

Nonetheless, Pearce’s experiment proved that it is indeed possible to fly to a planet in Starfield, even if landing is currently unattainable. Her journey also shed light on the game’s mechanics, revealing that combat arenas are integrated into the solar system rather than being confined to small play areas with an illusory skybox.

To further demonstrate the vastness of Starfield’s universe, Pearce set her ship on a course toward the sun for another 5 hours, only to realize that her movement on the map was barely perceptible. This showcases the immense scale of the game and the vastness of its space, even if a significant portion may be empty.

While direct planet-to-land travel may not be feasible in the current state of Starfield, the possibilities are endless once modders take on the challenge of altering the game. Who knows what exciting developments may arise in the future?

Alanah Pearce’s bold endeavor not only sparked discussions among gamers but also highlighted the immense potential and scope of Starfield’s universe. As players continue to explore this vast virtual cosmos, they eagerly await the game’s official release and the adventures it holds.

You may also like

Leave a Comment