Análisis de The Many Pieces of Mr. Coo

by time news

2023-09-24 11:20:34

A very attractive proposal on an artistic level, but punctuated by controversy on a technical level.

The Many Pieces of Mr. Coo is a curious point-and-click adventure game with a 2D hand-drawn style by Spanish director and animator Nacho Rodríguez and published by Meridiem Games, which shines for its surreal and cartoonish artistic style, but which has been peppered by controversy due to the numerous bugs and performance problems it has.

It is not surprising, then, that Nacho himself has denounced on social networks that The Madrid developer Gammera Nest published the game without its permission when it considered that it was not yet ready to be enjoyed by the public. The studio has since issued its own statement denying this version of events.. Whoever is created is created, this external tension between the art department and programming is reflected in the game itself for much of its second half, spoiling what, otherwise, It is a fun but brief experience in a very crazy world.

An artistic section from another world

The Many Pieces of Mr. Coo is a peculiar title that quickly attracts attention for its imaginative artistic section. Our protagonist, Mr. Coo, finds himself in a world very surreal in that it has been cut into three pieces different when trying to get hold of an apple.

The characters, as we say, are drawn by hand and animated perhaps in a somewhat crude way.. Objects and monsters morph and distort as they react to actions and everything looks great. Combined with highly detailed backgrounds and surreal environments, There is no doubt that the game has a great, very particular aesthetic.

Point&Click de manual

The game starts very simply, with fairly obvious items to click on to advance through the chapters. However, there are some puzzles that require a few turns. The worst thing without a doubt is having to use a pointer on the screen to move to the element that needs to be touched, sometimes becoming quite complicated when there are several elements on the screen. There’s no inventory to worry about, but even so, we run into some scenarios where we don’t quite know what to do moving forward. Although some solutions have to be guessed, the design is clever, especially in the second half, when you switch control between Mr. Coo’s head and legs.

The good thing if brief twice good

The length of The Many Pieces of Mr. Coo is also proof that we are dealing more with a purely audiovisual proposal than a video game itself. In just 1 hour or 1 and a half We will have finished the campaign. Once you finish it for the first time, there are pages scattered throughout each chapter that unlock an alternative ending if we manage to find them all. At most you could add one more hour to get it done 100%.

It is not common to see a “To be continued…” in video games, but that is how The Many Pieces of Mr. Coo concludes. It looks like this is the first of at least two parts, which is good, as long as the next project goes ahead. This is a pretty interesting first title, but there’s a lot of potential there for the next installment.

Regarding the issue of bugs and technical problems, we ran into one or two bugs, like a camera in the wrong place and a serious glitch that caused us to take the game off and back on, so it’s not the smoothest experience. Hopefully all these technical details will be polished with a patch soon.

Conclusions

Nonetheless, There are many things we like about this unusual little adventure. If you are looking for a unique point&click game with surreal visuals, an eerie atmosphere and some interesting puzzles, it is worth trying. The Many Pieces of Mr. Coo It is available for Xbox Series, Xbox One and PC.

The Many Pieces of Mr. Coo

19,99€

Pros

A marvel on an artistic level The atmosphere is so bad that it manages to create Some very well executed puzzles Beautiful realistic backgrounds

Cons

The number of technical problems it has and that can ruin the experience. More than a game, it is an audiovisual experience. Controls using a pointer are quite uncomfortable.


#Análisis #Pieces #Coo

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