Baldur’s Gate 3 Patch #1: Over 1,000 Improvements and Bug Fixes Released by Larian Studios

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Larian Studios, the developer of Baldur’s Gate 3, has released its first major update for the game, Patch #1. This patch includes over 1,000 improvements to the game, addressing bugs, balancing issues, and more. The full patch notes are incredibly long, but some notable fixes include NPCs spotting the player when they shouldn’t, floating items, and issues with Shadowheart’s romance not triggering for some players.

In addition to bug fixes, Larian Studios has also added more post-launch polish to the game. This includes improvements to kissing contact animations for short races. Patch #2 is also right around the corner and will feature significant performance improvements.

Since its launch, Baldur’s Gate 3 has received a positive reception and has become one of the most popular games on Steam. However, it has also gained attention for its explicit content. IGN gave the game a perfect 10/10 score, praising its tactical RPG combat, memorable story, and polished presentation.

Some of the highlights of Patch #1 include fixes to game-breaking bugs such as NPCs not interacting with the player, loot not appearing in multiplayer, and issues with the Helm of Arcane Acuity. The patch also improves the story flow and logic, fixing romance options, dialogue sequences, and quest progression.

Balance changes have also been made, including increased HP bonuses in Explorer Mode, fixes to spellcasting abilities, and improvements to various class mechanics. Usability improvements have been made to the dialogue system, inventory management, and UI menus.

Visual fixes have also been implemented, correcting issues with character appearances, clothing, and accessories. Cinematic scenes have been optimized as well.

Overall, Patch #1 for Baldur’s Gate 3 brings significant improvements to the game, enhancing the player experience and addressing numerous issues. Players can look forward to Patch #2, which will focus on performance improvements.

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