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The Spanish independent studio Unfinished pixel announced his new title: Corrupted stoneAND Roguelike tactical RPG with its focus on strategic freedom, interactive environments and intense resource management. This project, full of ambition, will be released in Early access to Steam in 2025taking players into a dark and corrupt world where ingenuity and strategy are the only weapons against a devastating magical plague.
In an already bleak landscape, Blightstone’s narrative explores a world torn apart by a magical rift that has released demons and corruption, destroying the balance of society. With the disappearance of the few safe havens and chaos taking over the lands, a new mineral, Blightstoneemerges as a possible solution to contain this devastation. Players will join a group of heroes willing to risk everything to extract this resource, facing dark forces on a journey full of danger and strategic decisions.
Tactical combat that rewards intelligence
Corrupted stone It is not satisfied with classic turn-based combat systems. Enter a instead complete freedom of movement during battleswhere the position of the characters and knowledge of the environment are essential. Every scenario becomes a dynamic dashboard where players must use the elements to their advantage, from natural traps to interactive structures. This approach requires planning and flexibility, challenging even the most experienced strategists.
The night and the spread of the plague They also play a crucial role, forcing players to efficiently manage their resources. Each mistake can mean the loss of valuable party members, but interestingly, defeats are not the end: the crystal shards collected from failed adventures will serve to strengthen the Guiding Crystal, providing advantages to future heroes.
Corrupted stone
Unfinished Pixel: Spanish talent with international vision
Blightstone’s development is supported by the expertise of Unfinished pixela 17-person team based in Barcelona that has won over casual game fans with titles like Chameleon spy, Super explosion on the fly Yes Super football explosion. Although these games focused on lighter genres, Corrupted stone marks a shift towards deeper and more ambitious territory.
The co-founders of the studio, Marcos Torrecillas Yes Raúl Vegahighlight their intention to create something unique: “We wanted to combine the roguelike genre with highly detailed characters and environments to create an unforgettable experience that will test players’ skill and strategic thinking.” With this approach, they hope to attract both veterans of the genre and new players curious to immerse themselves in a dense plot and challenging gameplay.
A bet on the future of tactical role-playing games
The decision to release Blightstone into Early Access reflects Unfinished Pixel’s commitment to the gaming community. This model will allow developers to adapt the game based on the feedback received, ensuring that the final product lives up to expectations. According to first impressions, the title has the potential to position itself as a point of reference within the tactical roguelike genre.
With its mix of dark environmentinnovative combat and deep narrative elements, Blightstone promises to be an experience that challenges players to think strategically as they explore a world as beautiful as it is dangerous.
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What inspired Unfinished Pixel to create “Corrupted Stone” as a more ambitious project compared to their previous games?
Interview between the Time.news Editor and Marcos Torrecillas of Unfinished Pixel
Time.news Editor: Welcome, Marcos! It’s exciting to have you here, especially with such an ambitious new project on the horizon. Can you tell us a little more about “Corrupted Stone”?
Marcos Torrecillas: Thank you for having me! ”Corrupted Stone” marks a significant step for our team at Unfinished Pixel. It’s a roguelike tactical RPG set in a dark world dominated by a magical plague. Players will explore a narrative rich in conflict and strategic decision-making, and we’re focusing on giving players a high degree of creative freedom in both combat and exploration.
Time.news Editor: That sounds intriguing! The focus on strategic freedom and interactive environments really stands out. How does that translate into gameplay mechanics?
Marcos Torrecillas: Great question! In “Corrupted Stone,” we move away from traditional turn-based combat systems. Instead, we offer players complete freedom of movement during battles, which means positioning and knowledge of the environment are key. Players can interact with the landscape, setting traps or using structures for advantages. It’s about outsmarting your opponents rather than just stacking up numbers.
Time.news Editor: That certainly adds a layer of complexity! You’ve emphasized resource management as a crucial aspect as well. How do elements like the night and the plague factor into this?
Marcos Torrecillas: Yes, the dynamics of the game environment significantly affect gameplay. Nighttime adds an element of stealth and urgency, and the plague means players must carefully manage their resources. Each failure comes with a cost, but there’s a unique twist: players can collect crystal shards from defeated adventures to enhance their future chances through the Guiding Crystal. So, even losses become opportunities for growth.
Time.news Editor: That’s a fascinating approach to failure in games. Shifting gears a bit, can you tell us about Unfinished Pixel itself? You mentioned that “Corrupted Stone” represents a deeper ambition for your studio.
Marcos Torrecillas: Exactly! Unfinished Pixel, founded by me and Raúl Vega, started with lighter, more casual games like “Chameleon Spy” and “Super Explosion on the Fly.” Our journey so far has been fantastic, winning over players with whimsy. With “Corrupted Stone,” we’re venturing into more serious storytelling and complex mechanics, reflecting our growth as developers and our desire to create a captivating experience for players.
Time.news Editor: As a Spanish independent studio, how do you view your place in the global gaming landscape?
Marcos Torrecillas: Spain has a vibrant gaming culture, and we’re proud to be a part of it. We have a unique perspective and creativity that we believe will resonate with players internationally. Games like “Corrupted Stone” allow us to showcase our vision while engaging with a global audience. It’s about drawing from our roots while reaching for broader horizons.
Time.news Editor: It’s inspiring to see that ambition! As you prepare for Early Access in 2025, what are your hopes for player engagement and feedback?
Marcos Torrecillas: We’re really looking forward to the feedback from the community. Early Access is a fantastic opportunity to refine the game with real players’ insights, watch how they interact with the mechanics, and improve where needed. Our goal is to create a game that not only challenges players but also captures their imaginations.
Time.news Editor: Thank you, Marcos! We’re eager to see how “Corrupted Stone” shapes up in the coming years. Any final thoughts you’d like to share with our readers?
Marcos Torrecillas: Thank you for the support! We’re excited for everyone to dive into the world of “Corrupted Stone.” We believe it will be a thrilling experience that challenges players creatively and strategically. Stay tuned for updates as we get closer to our Early Access launch!
Time.news Editor: We will! Thank you once again, Marcos, and best of luck with your upcoming release!