Blightstone, tactical role by the Spanish studio Unfinished Pixel

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The Spanish independent​ studio Unfinished pixel announced‌ his new title: Corrupted stoneAND Roguelike⁣ tactical RPG with its focus on strategic freedom, ⁣interactive environments‍ and intense resource management. This project, full of ambition, will be‍ released‌ in Early access to Steam in 2025taking ​players into a ​dark and corrupt world ⁣where ingenuity and strategy are the only weapons against a devastating magical plague.

In an already bleak landscape, Blightstone’s narrative explores a world torn ⁣apart by a magical rift that has released‌ demons and ⁤corruption,‍ destroying the balance of society. With ​the disappearance of the few safe havens and chaos taking over ​the lands, a new⁢ mineral, ⁣Blightstoneemerges as a ‌possible solution to contain this devastation. Players will join a group of heroes willing to risk‍ everything to ‍extract this ‍resource, facing dark forces on a journey full of ⁤danger and strategic decisions.

Tactical combat that ‍rewards intelligence

Corrupted stone It ⁣is not satisfied ‌with classic ‍turn-based combat⁤ systems. Enter a instead complete ⁤freedom of movement during battleswhere the position of the ⁢characters and knowledge of ‌the environment are essential. Every scenario becomes a⁣ dynamic dashboard where players must use the elements ‌to their advantage, from natural traps to interactive structures. This approach ‍requires planning and flexibility, challenging even the⁣ most experienced strategists.

The night and the spread of the plague They also play ‍a crucial role, forcing players to efficiently ‍manage⁢ their resources. Each mistake can mean the loss of⁤ valuable party members, but interestingly, defeats are not the⁢ end: the crystal shards collected from failed adventures‌ will serve to strengthen the Guiding Crystal, providing advantages‌ to future heroes.

Corrupted stone

Unfinished Pixel:​ Spanish talent‌ with international vision

Blightstone’s development is supported by the expertise⁣ of Unfinished pixela 17-person team based in Barcelona ⁤that has won over casual‌ game⁢ fans with titles like Chameleon spy, Super explosion on the ⁣fly Yes‌ Super football explosion. Although these games focused on lighter genres, ⁣ Corrupted stone marks a shift ⁤towards deeper⁣ and more ambitious​ territory.

The co-founders of the ‌studio, Marcos Torrecillas Yes‌ Raúl Vegahighlight their intention ⁣to⁤ create something unique:⁣ “We wanted to combine‍ the roguelike genre with ⁤highly‍ detailed characters ⁢and environments to⁣ create an unforgettable experience​ that will test‍ players’ skill and strategic thinking.” With⁤ this⁣ approach, they hope ⁣to attract both ⁢veterans of​ the ‌genre and new players curious ​to immerse‍ themselves in a dense plot and ⁤challenging gameplay.

A bet‌ on ⁤the ⁤future⁢ of tactical role-playing ​games

The decision to release Blightstone into Early​ Access reflects Unfinished Pixel’s commitment to the gaming community. This​ model will allow developers to adapt the game based on the⁤ feedback received, ensuring that the final product lives up ‍to expectations. According to ‌first impressions,​ the title has the⁣ potential to position⁤ itself as a point of reference within‌ the tactical roguelike genre.

With⁤ its mix of⁤ dark environmentinnovative combat⁤ and ‌deep narrative elements, Blightstone promises to be⁤ an experience that challenges ⁤players to think strategically as they explore a ⁤world as⁤ beautiful​ as ‌it⁣ is dangerous.

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What inspired Unfinished ⁢Pixel to create “Corrupted Stone”⁢ as a more ambitious ⁤project compared ⁢to their previous games?

Interview between the Time.news Editor ‍and Marcos Torrecillas of Unfinished Pixel

Time.news Editor: Welcome, Marcos! It’s exciting to have you here, especially with⁣ such an ambitious new project on the horizon. Can you tell us a ‍little more about “Corrupted Stone”?

Marcos Torrecillas: Thank you ⁤for having me! ‌”Corrupted⁣ Stone” marks a significant ⁣step for our team at Unfinished Pixel. It’s a roguelike tactical RPG set in a dark ​world dominated by a‌ magical plague. Players will explore a narrative⁤ rich in conflict and strategic decision-making,⁤ and⁤ we’re focusing on giving players a high degree of creative freedom in both combat and exploration.

Time.news ⁤Editor: That sounds⁤ intriguing! The​ focus on strategic freedom and interactive environments really stands‍ out. How does that⁣ translate into gameplay mechanics?

Marcos​ Torrecillas:‌ Great question! In​ “Corrupted Stone,” we move away⁤ from traditional turn-based combat systems. Instead, we offer players complete⁣ freedom ‌of movement ​during battles, which means positioning and knowledge of the environment are key. Players can​ interact with the landscape, setting traps or using structures for advantages. ‍It’s⁣ about outsmarting your opponents rather‍ than just‌ stacking‌ up numbers.

Time.news ⁣Editor: That certainly adds ⁢a ​layer of complexity! You’ve emphasized resource management as a crucial aspect as well. How do elements ​like‍ the night and the plague factor into this?

Marcos Torrecillas: Yes, the dynamics of the game environment significantly affect gameplay. Nighttime adds an element ⁤of⁢ stealth and urgency, and the plague means players must carefully ‍manage their resources. Each failure comes with a ​cost, but there’s a unique twist:⁤ players can collect⁣ crystal shards from defeated adventures to enhance their future chances through the Guiding Crystal. So, even losses⁤ become ‌opportunities for ‌growth.

Time.news Editor: That’s a fascinating approach to failure in⁤ games. Shifting⁣ gears a bit, ‌can you tell us about Unfinished Pixel itself? You mentioned that “Corrupted Stone”​ represents a deeper ambition for your studio.

Marcos Torrecillas: Exactly! Unfinished Pixel, founded by me and Raúl Vega, started ⁤with lighter, more ⁣casual games like “Chameleon Spy” and “Super ‌Explosion on the ‌Fly.”‍ Our journey so far has been ⁢fantastic,⁢ winning over players with whimsy. With “Corrupted Stone,” we’re venturing into​ more ⁢serious ⁣storytelling and complex mechanics,​ reflecting our growth as developers and⁣ our desire to create a captivating experience for players.

Time.news⁤ Editor: As a Spanish independent⁤ studio, how do⁤ you view your place in the global gaming ‍landscape?​

Marcos Torrecillas: Spain has a vibrant gaming culture, and we’re proud to ‌be⁣ a part of it. We have a unique perspective and creativity that we believe⁤ will resonate with‌ players internationally. Games like‍ “Corrupted Stone” allow us to showcase our vision while engaging with a global audience. It’s about drawing from our ​roots while reaching for broader horizons.

Time.news Editor:⁤ It’s inspiring to see that ambition! As you prepare for Early Access in 2025, what are ⁣your hopes for player engagement and feedback?

Marcos Torrecillas: We’re really looking forward to the feedback from the community. ‍Early Access is a ​fantastic opportunity to refine ‌the game with real players’ insights, watch how they​ interact with​ the mechanics, and improve where needed. Our goal is to create a game that not only challenges‌ players but also captures their imaginations.

Time.news Editor: Thank you, Marcos! We’re eager to see‌ how “Corrupted Stone” shapes up in the coming years. Any final thoughts you’d like to share⁢ with our readers?

Marcos Torrecillas: Thank you for the support! We’re excited for everyone to dive into the⁢ world of “Corrupted Stone.” We ​believe it will be a thrilling experience that challenges players creatively and strategically. ⁤Stay tuned for‍ updates as we get closer to our Early Access launch!

Time.news Editor: We will! Thank you once again, Marcos, and best of luck with ​your upcoming release!

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