Blizzard promises: Diablo 4 will launch without loot boxes

by time news

It looks like Blizzard doesn’t want to go back to the mess of microtransactions it had with Diablo Immortal. The development studio has confirmed that Diablo 4 will not include any form of loot imports or any particular Pay-To-Win element. Blizzard has released an update on its monetization plans for Diablo Next. A post on the company’s official blog states that Diablo 4 will be a full-priced title with an in-game store and optional seasonal content. However, the only way to make the characters more powerful would be purely by grinding. All other items

The ones available for purchase will only change the appearance of the character and will not affect any statistics in the game.

“Cosmetics give players more options to customize the visual appearance of their characters,” he wrote Kagan Clark, Diablo’s product manager in a blog post. “Nothing offered in the store gives a direct or indirect advantage. The Seasonal Battle Pass will work in a similar way to what gamers are used to in games like Fortnite. The content gives players the opportunity to obtain cosmetic items for free, or at an accelerated rate (and with exclusive items and game improvements such as XP bonuses) For a cost The item shop, meanwhile, will feature cosmetics available for purchase with in-game currency.

“We want to buy things to feel good – before, during and after the purchase. So if players choose to buy something, it should be because they want to, not because they feel they have to,” Clark wrote. This move continues Blizzard’s move away from loot boxes, which began after the company removed the system from Overwatch ahead of the launch of Overwatch 2. That game will also transition to the system with a Battle Pass, and an in-game currency that players can use to buy cosmetics.

Diablo 4 will be released in 2023 for PC and Sony and Microsoft consoles. Only about four months ago, Diablo Immortal, the first Diablo game for mobile, was met with criticism since it was first revealed in 2018. Despite good gameplay and familiar to Diablo fans for generations, and beautiful graphics, many gamers did not like it to say the least, due to the many hidden ways that the player has to spend money to progress in the game, With the potential to spend up to $110,000 to max out a character.

Still, with an overwhelmingly negative user score on Metacritic, and extremely disappointing reviews from other gaming sites, Blizzard’s Diablo Immortal seems to be a resounding success, financially of course. According to data site AppMagic, the new title of the mobile world has been downloaded more than 8 million times, earning more than $24 million in revenue in the first two weeks of its release. The game also managed to rake in $100 million in just 8 weeks

You may also like

Leave a Comment