The shuttering of Bluepoint Games earlier this month sent shockwaves through the gaming world, leaving many to wonder why Sony would dismantle a studio renowned for its meticulous remakes of beloved titles like Shadow of the Colossus and Demon’s Souls. Now, reports indicate the answer lies in a combination of a troubled development cycle and a surprising rejection: a Bloodborne remake pitched by Bluepoint was ultimately turned down – not by Sony, but by FromSoftware themselves.
The news, first reported by Bloomberg on February 27, 2026, reveals a complex series of events leading to Bluepoint’s closure. The studio, acquired by Sony in 2021, initially embarked on a live-service God of War game, a departure from their established expertise in single-player, visually-focused remakes. This project, which involved a concept of Atreus navigating a version of Hades with cooperative elements, reportedly struggled to find its footing and was canceled in January 2025. Sources within Bluepoint indicated the project was a poor fit for the team, leading to frustration among developers.
With the God of War project shelved, Bluepoint proactively pitched a remake of FromSoftware’s critically acclaimed 2015 action RPG, Bloodborne. Fans have long clamored for a next-generation version of the gothic horror title, and the idea seemed a natural fit for Bluepoint’s skillset. However, according to Bloomberg’s reporting, Sony was receptive to the pitch, but FromSoftware ultimately rejected the proposal. This revelation challenges the prevailing narrative that Sony was the obstacle to a Bloodborne remake.
FromSoftware’s Hesitation and a History of Remake Control
The reasons behind FromSoftware’s decision remain somewhat unclear, but the report suggests a desire to maintain control over the Bloodborne IP. Shuhei Yoshida, former president of SIE Worldwide Studios for PlayStation, previously theorized that Hidetaka Miyazaki, the president of FromSoftware, may have been too preoccupied with other projects to oversee a remake and, crucially, “didn’t want anyone else to touch it.” This sentiment appears to have been a key factor in the decision. IGN corroborated this reporting, highlighting the unusual dynamic of a remake being rejected by the original developer.
This isn’t the first instance of FromSoftware exercising tight control over its intellectual property. The company has a reputation for carefully guarding its creations, and any potential remakes or sequels are typically handled internally. The success of Bluepoint’s remakes of Demon’s Souls and Shadow of the Colossus, both PlayStation exclusives, demonstrated the studio’s ability to faithfully recreate and enhance classic titles, but it wasn’t enough to sway FromSoftware.
A String of Rejected Pitches and the Studio’s Demise
Following the rejection of the Bloodborne remake, Bluepoint spent over a year attempting to secure a new project. The studio reportedly pitched a re-remake of their own Shadow of the Colossus, as well as a spin-off title within the Ghost of Tsushima universe. However, Sony ultimately rejected both proposals, leaving Bluepoint without a clear path forward. The lack of approved projects, coupled with the earlier cancellation of the God of War live-service game, ultimately led to Sony’s decision to close the studio, impacting approximately 70 employees. Google News summarized the situation, emphasizing the studio’s struggle to find a new direction.
The situation highlights the challenges faced by studios acquired by larger corporations, particularly when attempting to shift focus or tackle projects outside their core competencies. Bluepoint’s expertise lay in faithful remakes, but Sony’s ambitions appeared to lean towards different types of games, ultimately creating a mismatch that proved unsustainable.
What Does This Mean for the Future of Bloodborne?
The rejection of Bluepoint’s Bloodborne remake pitch doesn’t necessarily rule out a future version of the game. However, it strongly suggests that any potential remake would necessitate to be developed internally by FromSoftware. Given the studio’s current workload, including the ongoing success of Elden Ring and development of Armored Core VI: Fires of Rubicon, a Bloodborne remake doesn’t appear to be an immediate priority. The future of the franchise remains uncertain, leaving fans to continue hoping for a revival of the beloved action RPG.
For now, the closure of Bluepoint Games serves as a cautionary tale about the complexities of studio acquisitions and the importance of aligning creative vision with corporate strategy. The gaming community will be watching closely to see what Sony’s next move will be and whether FromSoftware will eventually revisit the world of Yharnam.
Sony has not yet announced any further plans regarding the Bloodborne IP. Updates on FromSoftware’s future projects will be released through their official channels.
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