Dragon Age fans were upset by the refusal to remaster the original trilogy”/>
In a recent interview, John Epler, head of the BioWare studio, shared his thoughts on a possible remastering of the original Dragon Age games. As Day.Az reports, this was reported by Game Rant.
Since the release of Dragon Age: The Veilguard, which differs from previous games in the series with its ARPG style, many fans and critics have expressed positive reviews. However, the first three Dragon Age games continue to hold a special place in the hearts of many players, so for them the question of a possible remastering or remake on the Frostbite engine remains relevant.
Epler addressed this topic in an interview with Rolling Stone, emphasizing that remaking the first two Dragon Age games would be a challenge due to the transition from the Eclipse engine they run on to the modern Frostbite. According to the developer, in this context, Dragon Age is difficult to compare with the Mass Effect trilogy, which recently received a remaster, since all Mass Effect games were originally created on the more universal Unreal Engine.
Despite the technical and creative challenges of remaking the original Dragon Age games, Epler expressed BioWare’s love for the series and suggested that the studio might take on the task at some point down the line. The timing of this task is uncertain, since BioWare is currently focused on developing a new game in the Mass Effect series.
What are the main differences expected between the new Dragon Age: Dreadwolf and the original trilogy?
Interview: Exploring the Future of Dragon Age - A Conversation with Gaming Expert Sarah Thompson
Editor (Time.news): Welcome, Sarah! Thank you for joining us today. It seems that Dragon Age is once again a hot topic among fans. Recently, there has been quite an uproar regarding the decision not to remaster the original trilogy. What’s your take on the reaction from the gaming community?
Sarah Thompson: Thank you for having me! Yes, the outrage has been palpable. Many fans feel a strong emotional connection to the original trilogy, particularly “Dragon Age: Origins.” It set a high bar for story-driven RPGs, and a remaster could have brought that experience to a new generation of players.
Editor: Indeed, nostalgia plays a huge role in gaming. Do you think there’s a market for remasters of older titles like these, or do you believe the industry is shifting away from that model?
Sarah Thompson: There’s definitely a market for remasters. Look at the success of other franchises that have done successful remasters—titles like “The Last of Us” and “Final Fantasy VII.” These not only bring back beloved franchises but also introduce them to younger players. Nevertheless, I think the industry is also leaning towards new content and innovation, as seen with the release of “Dragon Age: Dreadwolf.”
Editor: Speaking of “Dreadwolf,” what are your expectations for this next installment? Can it recapture the magic of the originals without relying on nostalgia?
Sarah Thompson: That’s the billion-dollar question! “Dreadwolf” has a lot of pressure to innovate while respecting what made the originals so great. I’m hopeful, though. BioWare has a rich narrative history, and if they can balance new gameplay mechanics with strong character development and storytelling, we might be in for a treat.
Editor: What aspects of the original trilogy do you think players are hoping to see reflected in “Dreadwolf”?
Sarah Thompson: Players are likely looking for compelling character arcs and moral complexity. The ability to make choices that significantly impact the game world was a hallmark of the original trilogy. Fans also want engaging party dynamics and the rich lore that Dragon Age is known for.
Editor: There’s been mention of the game possibly experimenting with multiplayer aspects as well. How do you feel about the introduction of multiplayer elements in a traditionally single-player RPG?
Sarah Thompson: It’s a tricky balance. Multiplayer can enhance replayability, but it risks losing the deep, personal storytelling that fans love. If implemented thoughtfully, it could provide cooperative gameplay that complements the narrative. However, it shouldn’t overshadow the core experience that has always defined Dragon Age.
Editor: That’s a valid point. As we know, community feedback is vital for developers nowadays. How important do you think it is for BioWare to engage with fan concerns about remasters and multiplayer features?
Sarah Thompson: Extremely important. Engaging with the community can help developers understand what players truly want. It also builds trust and loyalty, which can be critical during transitions to new gameplay styles. Listening to feedback and incorporating it can lead to a more successful game that resonates with both old fans and new players alike.
Editor: Absolutely. Lastly, what advice would you give to passionate fans who are anxious about the direction of the Dragon Age series?
Sarah Thompson: I’d say to remain optimistic but also realistic. Change can be daunting, especially with beloved series, but it can also lead to exciting new experiences. Embrace the new direction but remember to enjoy the legacy of the originals. Also, supporting the developers and their decisions can yield better outcomes down the line.
Editor: Wise words, Sarah! Thank you for sharing your insights with us today. We look forward to seeing how the Dragon Age saga unfolds.
Sarah Thompson: Thank you! It’s always a pleasure to discuss such a beloved franchise. Here’s to hoping the future of Dragon Age does justice to its rich history!