“Dysterra” launches global beta test R&D team hopes to create “survival FPS that novices can quickly get started with” “Dysterra”

by time news
The PC online survival game “Dysterra”, operated by Kakao Games and developed by Reality MagiQ, will launch a two-week global beta test on the Steam platform from now until the 17th. The R&D team Reality MagiQ took this opportunity to introduce the development idea of ​​”Dysterra”. It is hoped that players from Taiwan, Hong Kong and Macau can further understand the game features.

The story background of “Dysterra” is an abandoned earth in a dystopian world view, and it emphasizes that it is a multiplayer online FPS survival adventure game where players can enjoy realistic shooting. Players can make and use a variety of SF weapons, the goal is to survive to the end on the perishing earth through rapid growth. The game reduces the characteristics of survival adventure games-the threshold for building “bomb shelters” and making props, hoping that all players can easily enter the game, and can also obtain special skills through the non-stop fighting rhythm and occupying strongholds to enhance the relationship between players. exchange.

Choi Hyeon-dong, planning team leader of Reality MagiQ, said: “We have carefully evaluated what difficulties players will encounter when playing the game, and have re-corrected them all.” Promising to bring players a better gaming experience. Here’s Choi Hyeon-dong sharing game development ideas:

  • Reality MagiQ Planning Team Leader – Choi Hyeon-tong

Q: For those of you who have not yet experienced Dysterra, please briefly introduce the game.

answer:The theme of Dysterra is the conflict for survival of the peoples of Earth in a devastated future. It is an FPS survival adventure game.

Because of the discovery of new energy, human society has developed by leaps and bounds. But in return, the earth faces its demise. When players play the game, they need to find a way to survive individually and for all human beings.

In order to survive in a harsh environment, players need to ensure food, clothing, shelter, and transportation. In the process of making weapons and fighting, they also have to make many choices, which will also directly affect the way of survival of other players.

Q: Compared with the competing products that have been released on Steam, what are the features and advantages of Dysterra?

answer:“Dysterra” is a comprehensive game that especially strengthens the way of futuristic FPS games, and retains the elements of collection, production, construction, teamwork and other elements that ordinary survival games have.

In a world where PVE with a storyline and PVP with a high degree of freedom are intertwined, players need to constantly choose to cooperate or duel with other players.

In addition, “Dysterra” has greatly lowered the entry barrier, making it easy for traditional FPS players to get started. This part can be clearly differentiated from other survival games that are not easy for new players to learn.

The lifespan of each world (link) is not arbitrarily determined by the operation team, but the inherent system of the game will determine the rise and fall of the world according to the main behavior of the player.

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Q: Should Dysterra have special highlights that can be individually highlighted to players around the world?

answer:The action mode of “Dysterra” is based on the FPS in the SF world view. The goal is to convey the shooting action feel of SF FPS that is loved by many players around the world, especially in order to make the UX and systems of the game familiar to existing FPS players, the team put a lot of effort into this.

At present, the plot of “Dysterra” only conveys a part of the whole world view. In the main plot, players will complete various events, large and small, and the team is also expected to introduce more content during the major revision, continuing the history of the “Dysterra” worldview.

Q: Curious what kind of comments were received on the test conducted last November? How can the identified problems be improved?

answer:When the team has mastered the previous test, players who are not familiar with survival games feel that there are still many difficulties in Dysterra. In order to let players understand the operation mode of the game system as the game time grows, the team has made sufficient preparations. There is a special re-evaluation of the difficult parts players will experience in the early game, and the UX and novice teaching have been completely revised.

Numerous changes have also been made to the core systems that allow players to play over the long term. The game provides players with incentives to explore all corners of the world through activities that vary by region. Auxiliary systems such as auto-matching, chat history, mini-map and player marking system for teamwork have also been added.

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Q: You mentioned just now that the goal is to lower the entry barrier for the “survival” element and maximize the fun of “shooting” in the global version that is being tested this time. Can you be more specific about this part?

answer:In order to maximize the fun of shooting, the team remade the HUD and imported a mini-map to provide players with the convenience of exploring the world. Because it is SF’s FPS, in order to convey the most fundamental fun of shooting that existing shooters expect, the team has also revised many parts such as strike response, sound effects, special effects, animations, and NPC actions.

In addition, the entry threshold for survival games is that you need to learn basic elements, such as collection, production, construction, etc., plus the complexity of the operation is also a problem. Therefore, before this test, the team made many corrections on the UX and system side to make the function more intuitive and easier for players to use. For example, the team intends to lower the barrier to entry through systems such as protection slots that prevent players from losing items after death.

Q: What part will this test focus on?

answer:We think the most important thing is to make the game easy for established FPS players who are not familiar with survival games. The goal is to allow players who don’t know Dysterra in advance to intuitively understand the goals and methods of the game when playing the game, and have fun in the process of cracking obstacles one by one.

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Q: Dysterra has been targeting the global market from the very beginning of development. It should also receive a lot of opinions from overseas players. How are most reviews? Is there anything particularly impressive?

answer:Overseas players have a high proportion of players who are familiar with survival games, and there are also many core players, which allows us to quickly grasp the direction and make different designs from other survival games. There are also players who point out negative situations that can happen, which often surprises our team.

Among them, regarding some systems developed to improve the convenience of the game, we also received a lot of opinions from players that are helpful for the long-term development of the game, such as some players suggesting to adjust the difficulty of the game, or the rewards that may be abused game mechanics.

Q: What are the plans for the game after this global test?

answer:If no special problems are found after this beta test, I hope to enter the early experience as soon as possible.

Q: Can you share the global market target of the game after launch?

answer:Even if the sales and traffic have not surpassed the existing successful survival games in a short period of time, it still hopes to become the most popular game among the survival games launched so far. After the game is launched, the team will continue to update and expand the platform, hoping to become a game that players have been enjoying and developing for a long time.

There are already many plots and contents expected to be released in the future, and the team hopes to present these contents in full, making this game a masterpiece of FPS survival adventure games.

Q: Finally, a word to players looking forward to Dysterra.

answer:Dysterra is based on the survival game genre and incorporates many other genres, with the goal of continuing to seek progress within the inherent game mode. To this end, the team actively collects player opinions and constantly makes the game better. If players provide more opinions in the process of continuous play, I believe that they can continue to evolve through the lively game community.

Dysterra can do everything you can imagine in an FPS survival adventure game.

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Dysterra is currently in global beta testing on Steam.

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