Electronic games under the microscope of studies.. When do they affect our mental health?

by time news

Many people spend most of their time playing electronic sports and games, which drains their effort and energy, which puts the mental health of professional players in games and electronic sports under the microscope of research and studies.

Science has confirmed that these people suffer from sleep problems, fatigue, and social phobia, in addition to the fact that their health is one of the most important factors affecting them.

Play and healthy habits

A pilot study commissioned by the Russian research center Kaspersky showed that professional gamers are more responsible for their health and are mostly concerned with healthy habits.

26% of gaming and esports professionals are interested in getting enough sleep, and 35% are keen on being mentally prepared.

While 26% of the players said they take time off to move their bodies when they can.

Electronic games and mental health

This study intersected with another conducted by the University of Winchester regarding the prediction of mental health disorder among players practicing electronic sports.

Scientists have shown that gamers do indeed suffer from sleep problems, fatigue and social phobia.

Avoid uncalculated risks

On the other hand, separate studies recommend various measures to maintain the high level of performance of professional players, including: using electronic security solutions to protect the device from any threat, phishing, or fraud, making sure to buy games from official websites, and avoiding buying any new game as soon as it is launched.

If an offer turns out to be unbelievable, players should consider that it is most likely a hoax.

These measures may relieve players’ feelings of anxiety and tension, and may help them practice their hobbies away from uncalculated risks.

Should we be afraid of electronic games?

In turn, Muhammad Al-Enezi, a psychologist, talks about addiction to electronic games, explaining that addiction does not mean that the user plays video games on a daily basis, but rather that it is related to everyone who finds himself unable to break away from this behavior.

He says from the “Arab” studio: “If the addict himself feels that he has moved away from this behavior, then he is as if he has moved away from something very important, like water.”

The psychologist does not believe that electronic games carry great risks, as some try to portray them. According to him, “new things always raise theories. There are always negative and positive things,” and the same is the case with regard to video games.

Accordingly, Al-Enezi draws attention to the importance of creating a balance, by running electronic games like the different conditions of life, and even benefiting from their positive aspect. In this context, he relies on one of the studies that showed that electronic games reduce the impact of dementia and Alzheimer’s on the elderly.

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