Excitement in the children’s metaverse Roblox

by time news

ALast weekend, many children behaved in a strange way, and it wasn’t just Halloween disguise. Suddenly they had more time for their parents or went outside more often than usual to play. The reason: Roblox was down. The popular video game platform, which is mainly used by children under the age of 13, was offline for a full three days. It started Thursday evening, and it wasn’t until Sunday evening that Roblox reported operations had been fully restored. Children were in a state of excitement for days. Some Twitter users wrote that the scariest part of this year’s Halloween was the Roblox outage.

Failures of large online platforms have recently become a regular occurrence. Four weeks ago, the social network Facebook and its associated services such as Instagram and Whatsapp were paralyzed for more than five hours. But the Roblox outage lasted a particularly long time. CEO David Baszucki said a software bug had overloaded a “core system” in the company’s infrastructure. Because this error was difficult to detect, it took longer than hoped to get the systems up and running again.

The failure hits a platform that, like many other representatives of the video game industry, has gained significantly in popularity just in the midst of the Corona crisis. Roblox was founded in 2004 and launched its platform in 2006, but the number of users has risen sharply recently. The main idea behind Roblox is that there are millions of different games to be played on the platform. These come from external developers, but also to a significant extent from the children themselves, who create them in a simple programming language and make them available to others.

At the end of the second quarter, the service had 43.2 million daily users, more than twice as many as before the pandemic. Users spent nearly ten billion hours with Roblox during that period. Roblox is globally active and has almost as many users in Europe as in the North American home market. A Roblox version in German has been available since 2019. Here, too, the platform has developed into an important contact point for children and young people, especially during the pandemic.

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