Game View: July 2025 – Week 1

by Priyanka Patel

Krafton’s IP Push, the Rise of K-Culture Games, and Microsoft’s Xbox Restructuring Dominate Industry News

The global game industry is undergoing a period of significant transformation, with Korean companies taking increasingly bold steps to establish themselves as cultural and economic powerhouses. This week’s news highlights strategic investments in content creation, the growing influence of K-Culture within gaming, and ongoing restructuring within Microsoft’s Xbox division.

Krafton Invests in Japanese Content Ecosystem

Krafton is making a significant move to expand its presence in the Japanese content industry with a strategic investment in ADK Group. According to a company release, this isn’t simply an acquisition of an IP holder, but a move to acquire a firm capable of managing the entire content lifecycle – from publishing and studio collaboration to platform distribution and business planning.

Krafton has previously experimented with titles like Battlegrounds and The Kalisto Protocol, as well as ventures like Artificial Joy and Tears, but has yet to establish a consistently successful, long-term IP akin to Nintendo, Capcom, or Square Enix. “This trend is still a little insignificant to be accepted as one of the world’s mainstream culture,” one analyst noted, despite the global success of Korean cultural exports like Squid Game, Parasite, BTS, and Black Pink. The acquisition of BCJ-31 is viewed as a crucial first step in positioning Korean content and IP at the center of the global cultural market.

The Growing Momentum of K-Games and K-Culture

The potential for Korean games to achieve global dominance is gaining traction, fueled by the worldwide popularity of K-Pop and other aspects of Korean culture. The simultaneous release of Netflix’s K-Pop Daemon Hunters and World of Street Woman Fighter, alongside the viral “Mong-kyung” dance video, exemplifies this trend. The convergence of these cultural moments, even after delays due to circumstances like the COVID-19 pandemic, is proving to be a powerful force.

The increasing interest in Korean shamanism, reflected in popular culture like the variety show “Godlin Love,” is also contributing to a unique cultural identity. However, a senior official emphasized the need for robust distribution networks, comparable to platforms like Steam, to effectively deliver this content to a global audience. Past attempts to integrate Korean culture into games, such as 1996’s Electricity, Imjinrok, and A Mountain Butterfly, demonstrate the long-standing ambition, but highlight the need for a more systematic approach.

Microsoft Restructures Xbox Amidst Console Competition

Microsoft continues to restructure its Xbox division as it navigates a challenging console market. Over the past four to five years, Sony’s PlayStation has seemingly gained an edge in the competition with Xbox, benefiting from consistent hardware supply and a strong content library. SIE’s success in releasing PC versions of its games through Steam has further solidified its position.

Nintendo, meanwhile, is preparing to launch the Switch 2, promising significant hardware improvements and the ability to handle more demanding titles like Cyberpunk 2077. Microsoft, while performing well in the PC gaming market – bolstered by the acquisition of Blizzard and the success of Xbox Game Pass – faces uncertainty regarding its console strategy. Rumors suggest the next Xbox series will adopt a PC-like form factor, potentially as a hybrid device or a console equipped with NPUs and Copilot. “Microsoft has been trying to reduce the gap between PC games and XBOX,” a company spokesperson stated, “and will continue to explore innovative approaches.”

Other notable industry news includes:

  • [Hidden helper in Korean games, Taiwan Publisher’D Kim ‘]([[ link] — [인터뷰] Hidden helper in Korean games, Taiwan Publisher’D Kim ‘])
  • [“Oh, I really don’t want to work” … I think that NPC]([[ link] – “Oh, I really don’t want to work” … I think that NPC])
  • [Gamescom Participant, Public, Nintendo Returns to Nintendo]([[ link] – “Gamescom Participant, Public, Nintendo Returns to Nintendo”])
  • [‘The Blood of Dunwalker’ Game Play Overview released]([[ link] – ‘The Blood of Dunwalker’ Game Play Overview released])
  • [“Apple and IGN fell in love” Pearl Abyss ‘Red Desert’, the dignity of AAA to hit the world]([[ link] – “Apple and IGN fell in love” Pearl Abyss ‘Red Desert’, the dignity of AAA to hit the world])
  • [Pacman’s new challenge, ‘Shadow Labyrins’, which celebrates its 45th anniversary]([[ link] — [인터뷰] Pacman’s new challenge, ‘Shadow Labyrins’, which celebrates its 45th anniversary])
  • [‘False of P’ over the world’s cumulative sales of 3 million copies]([[ link] – ‘False of P’ over the world’s cumulative sales of 3 million copies])
  • [AI to predict the game box office, breaking stereotypes and using it for innovation]([[ link] — [NDC]AI to predict the game box office, breaking stereotypes and using it for innovation])
  • [Nexon’s new performance forecast AI, what is the current performance?]([[ link] – Nexon’s new performance forecast AI, what is the current performance? ])
  • [‘Game Aicon’ held on July 3… “Real business opportunities create goals”]([[ link] – ‘Game Aicon’ held on July 3… “Real business opportunities create goals”])
  • [Start recruiting national team AI teams … NC participation]([[ link] – Start recruiting national team AI teams … NC participation])
  • [The history of ‘Borderland’ ahead of the revival of the genre, the final evolution]([[ link] — [HISTORY] The history of ‘Borderland’ ahead of the revival of the genre, the final evolution)

These developments signal a dynamic period for the game industry, with Korean companies poised to play an increasingly prominent role on the global stage.

You may also like

Leave a Comment