A Grand Theft Auto 6 parody “game” has appeared on the PlayStation Store, once again calling into question Sony’s curation — or lack thereof — on its own storefront.
Grand Taking Ages VI, supposedly due out May 2025 and actually available to wishlist, uses what looks like AI-generated art to satirize the ongoing wait for Rockstar’s Grand Theft Auto 6. The PlayStation Store page also features fake selling points and even fake awards from video game websites, including IGN.
“The Most Anticipated Game About Making The Most Anticipated Game!” reads the game page. “You’re now in charge of the biggest gaming disaster… Or masterpiece? Run yoru dream game studio while juggling angry fans, corporate chaos, and endless delays. Fight your way through gaming conventions, dodge ruthless journalists, and master the art of creative excuses.”
Grand Taking Ages VI is supposedly inspired by real gaming industry events and “delivers a satirical take on game development and the endless wait for certain highly anticipated titles.” It promises a release before October 2025, or before when the developer expects Grand Theft Auto 6 to come out.
Speaking of the developer, the PlayStation Store page mentions Violarte sp. z o. O., which appears to be a Polish company. The website for Violarte was only created recently and contains fake games and awards and also what look like fake employees visualized either with stock photos or generative AI.
While Grand Taking Ages VI should obviously not be taken seriously, its appearance on the PlayStation store does call into question Sony’s curation process. The PlayStation Store has seen a number of questionable games over the years, but all the major video game storefronts struggle with this issue. The likes of Steam, the various app stores, and even the Nintendo eShop are packed with slop. And who can forget God of War rip-off War Gods Zeus of Child,which appeared on the Xbox store back in 2022?
As for Grand Taking Ages VI,its appearance on the PlayStation Store is likely not long for this world. “In memory of those who didn’t have a chance to live till this moment (and those who gave up waiting and bought a PS6 rather),” the description concludes. “PS6 doesn’t exist yet, but by the time some games release, it probably will.”
GTA 6, simultaneously occurring, launches on PlayStation 5 and Xbox Series X and S in the fall of 2025.
How does AI-generated art influence the perception of creativity and originality in video games?
Interview Between time.news editor and Gaming Expert
Editor: Welcome, everyone, to Time.news. Today,we have an exciting topic in the gaming world that’s sparking quite a discussion. I’m joined by gaming expert Dr. Emily Carter. Emily, thank you for being here!
Dr. carter: Thank you for having me! I’m thrilled to dive into this topic.
Editor: Let’s talk about this intriguing new parody game titled “Grand Taking Ages VI,” which has just appeared on the PlayStation Store. It’s gaining attention not just for its humor but for what it says about sony’s curation process. what’s your take on how parody games like this reflect player sentiments?
Dr. Carter: It’s fascinating, really. “Grand Taking Ages VI” is a playful jab at the long wait for the real Grand Theft Auto 6 from Rockstar. Parody games are often born out of community sentiment, especially when there’s a significant delay in an anticipated title. They create a space for players to express their frustration and humor.It’s a clever way of channeling that impatience.
Editor: You mention the community’s sentiment. How do you see the use of AI-generated art in this parody affecting perceptions of creativity in gaming?
Dr. Carter: AI-generated art adds an intriguing layer to the discourse surrounding creativity in gaming. It raises questions about originality and artistic expression. Some purists might argue that this undermines conventional artistry, while others see it as a new frontier for creativity. The fact that “Grand Taking Ages VI” employs AI art to enhance its parody underscores how technology can be a tool for both satire and critique.
Editor: Speaking of critique, do you think the swift appearance of this parody game exposes any flaws in Sony’s curation process on the PlayStation Store?
Dr. Carter: Absolutely. This situation highlights a significant challenge for sony and other digital storefronts: balancing the need for a welcoming platform with the necessity of maintaining quality and appropriate content. The question arises: how does a platform truly curate its offerings? The presence of a parody game like this may suggest that there’s a gap in rigorous review processes that allows parody or even potentially misleading content to surface alongside legitimate games.
Editor: That’s a great point.Do you think this might push Sony to rethink their curation strategies moving forward?
Dr. Carter: It could very well! When players and critics alike start highlighting these issues, companies frequently enough have to respond. Sony may need to implement more stringent guidelines or improve their vetting processes. The conversation around player experience and digital storefront integrity is more important than ever, especially as the gaming community grows and diversifies.
Editor: So, with a release date of May 2025 for this parody, do you think we’ll see more of this trend where parody games emerge during long waits for anticipated titles?
dr. Carter: I would expect so! Provided that there are significant delays in the gaming industry, we’ll likely continue to see creative responses from the community. Parody games can keep excitement alive, even if they poke fun at the very entity that players are eagerly awaiting. it’s a unique blend of creativity, humor, and critique that resonates well in our culture.
Editor: Emily, this has been a fantastic discussion. It’s clear that “Grand Taking ages VI” is more than just a game; it’s a commentary on the industry itself. Thank you for sharing your insights today!
Dr. Carter: Thank you for having me! It’s always a pleasure to delve into these important conversations in gaming.