How to fix GoldenEye 007 control issues on Nintendo Switch [Updated]

How to fix GoldenEye 007 control issues on Nintendo Switch [Updated]
to grow up / Screenshots you can hear.

Update (5:35 p.m. ET): As user Cuesport77 points out on Reddit, Nintendo offers a system-wide button reset function that can fix most of the problems described in this piece. Going into the Switch’s system settings and swapping the left and right analog stick inputs (plus the inputs for any other button you want) can help provide more standard “dual stick” controls for the game.

This is not the most convenient option, as players will have to cancel customizations when switching golden eye For every other Switch game (and then back when you get back to it golden eye). These customizations also do not appear to be available on any console connected to the system in mobile mode.

However, Ars regrets not realizing this option existed prior to posting the story below, which is embedded in its original form (with some excellent updates) below.

Original story: After 25 long years, gamers can finally enjoy their own official ports of the golden eyes 007 on platforms newer than the Nintendo 64. Those who play the game on a Nintendo Switch, on the other hand, are faced with a host of awkward, uncustomizable control schemes that suffer greatly in the transition from the N64’s “batarang” to the Joy-Cons of the Switch.

Just as Nader intended

Anyone who’s played console first-person shooters in the past few decades has come to expect a basic control model that spans the genre: the left analog stick is used for lateral movement (forward, backward, or side-to-side), while the right stick is used for turning And look around. Decades of muscle memory have trained console shooters to anticipate that core dichotomy, and anything else feels instantly “off” after all this time.

What a lot golden eye What fans forgot (or perhaps never knew) is that the original N64 was one of the first titles to use this kind of left thumb/right thumb control duality. golden eye1.2 Solitaire’s built-in control scheme captured the D-N64’s often-neglected lateral movement (located under your left thumb), while panning and looking around were controlled by the system’s only analog stick (located, in this case, under your right thumb).

Experienced gamers know this layout feels more natural than the default “1.1 Honey,” which awkwardly combines forward-backward movement and turning left-to-right on the left stick with swerving left-right and looking up-down on the C directional buttons. Even if it’s a lot golden eye Players ignored it at the time, and it’s been there as an intentional (and very forward-thinking) control option for 25 years.

Sure, he committed a lot golden eye Players have undoubtedly learned to hit the circle and target quickly with the best of them golden eyeDefault spam control scheme. Still, there’s a reason why later FPS’s control design is more similar golden eye“1.2 Solitaire” from “1.2 Solitaire” and its separation between movement and turning/looking at the thumb is different. After all this time, the “twin stick” split still feels like the most natural way to perform a first-person action on a console controller.

Flip the switch

to grow up / Unfortunately, the primary “N64 to Switch” button mapping cannot be customized.

Unfortunately, golden eyeThe toggle switch turned the old/right thumb muscle memory on its head. Now, if you select “1.2 Solitaire” from the Switch’s built-in control options, the right Use the stick for lateral movement (standing here for the C directional buttons) ends while moving the left A stick is used to look around (you can also use the directional buttons on the left side of the Joy-Con to move, but without facing/looking at the controls on the right stick, it’s not a very useful option).

Some gamers are already changing their FPS controls to this kind of “Southpaw” control scheme and would feel right at home with the Switch’s “mirrored” controls here. But the vast majority of gamers will likely feel like they are playing in a mirror, and will have to re-learn control instincts that have been burned on their thumbs for decades.

Nintendo does not offer game or emulator level customization options to reconfigure these controls to better fit their expectations [Update: There are system-level customization options, though; see above]. Make it the Xbox version of golden eyeAlso released today as part of Rare re or an Xbox Game Pass subscription.

On Xbox, the game defaults to a new control scheme designed specifically for the Xbox console, with the left stick controlling movement and the right stick controlling rotation/appearance. Furthermore, the Xbox version allows full customization of every game function of every button or direction on the controller.

We’ve talked before about how the Switch’s N64 emulation leaves a lot to be desired on the controller interface. The lack of control customization options is particularly noticeable in golden eyeHowever, this FPS game relies heavily on being able to move and aim intuitively.

Partial solution

Possibly the best solution to your Switch-based controller problem is to pick up one of those official Nintendo 64 Switch consoles Nintendo offers for sale on its website. But that’s not a viable option for many since $50 consoles are on sale almost all the time these days (not to mention they’re useless when playing in mobile mode).

However, after a full morning of fixing and experimenting, I found the best solution for me golden eye The Switch’s problems were, unexpectedly, the heart of the Joy-Cons. By holding the right Joy-Con in the left hand and vice versa, golden eyeThe control scheme of “1.2 Solitaire” finally comes close to the “natural” left stick movement feel and right stick spin/look I was looking for.

So it came down to this - holding Joy-Cons in the wrong hands...
to grow up / So it came down to this – holding Joy-Cons in the wrong hands…

Kyle Orland

This controller “solution” has some obvious problems – Joy-Cons are clearly not built to last. Even with standard, round wrist strap connections when plugged in, the Joy-Cons don’t fit comfortably in the wrong hands.

Everything feels out of place with the Joy-Cons mixed in, from the analog sticks (now arranged with the left stick “low” and the right stick “high” in the hand) to the shoulder buttons (which now require an awkward command and extremely long reach to press) on the buttons. Flip (which now requires pressing the A and B buttons with the “wrong” thumb). This solution also doesn’t work when playing on Switch in mobile mode, of course.

However, this is the best option I could come up with golden eye The Switch feels the way I expect it to feel. Which is a shame, because Nintendo could easily fix that with some kind of reset option for their Switch N64 emulator. [Update: Or including easier switching options for the system-level control customization mentioned above]. However, as it appears, the only version of golden eyes 007 With online play it is also the one with the worst control options available.


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