Even the bad clickwheel iPod games—like Sega’s nearly impossible-to-control Sonic the Hedgehog port—might find their own quirky audience among gaming subcommunities, Olsro argued. “One [person] beat Dark Souls using DK bongos, so I would not be surprised if the speedrun community could try speedrunning some of those odd games.”
More than entertainment, though, Olsro said there’s a lot of historical interest to be mined from this odd pre-iPhone period in Apple’s gaming history. ”The clickwheel games were a reflect[ion] of that gaming period of premium games,” Olsro said. “Without ads, bullshit, and micro-transactions and playable fully offline from start to end… Then the market evolved [on iOS] with cheaper premium games like Angry Birds before being invaded with ads everywhere and aggressive monetizations…”