iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games

by time news usa

Even the bad clickwheel‍ iPod games—like Sega’s nearly impossible-to-control Sonic the ‌Hedgehog ‍port—might find their own quirky audience among gaming subcommunities, ‍Olsro argued.⁣ “One ⁣ [person] beat Dark Souls using DK bongos, so I would not be surprised if the speedrun‍ community could try speedrunning some of those ‍odd games.”

More than entertainment, though, ‌Olsro said there’s a​ lot of‍ historical interest to ⁢be mined from this odd pre-iPhone period in Apple’s gaming history. ⁣”The clickwheel⁣ games were a reflect[ion] of that gaming ‌period‍ of premium games,” Olsro said. “Without ads, bullshit, and micro-transactions and playable‍ fully offline from start to end… Then the market evolved [on iOS] with cheaper premium games like Angry Birds before being invaded with ads everywhere and aggressive monetizations…”

⁤ ⁤ ‌ ​ ‌⁤ The⁢ iPod might not be⁤ the ‌ideal device for playing Sonic the Hedgehog,​ but you can do it!
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‍ ⁤ ⁤The iPod might⁢ not be the ideal device for playing Sonic the Hedgehog, but ​you can do it!
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⁣ ⁣ ​ Credit:
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‍ Reddit / ajgogo
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While Olsro ​said he’s happy ⁣with the 42 games he’s preserved (and especially happy to play Asphalt 4 again),‍ he won’t ⁢be fully satisfied⁤ until his iTunes Virtual Machine has ‍all 54 clickwheel titles backed⁢ up for posterity. He compared ⁢the effort to ⁤complete sets of classic game console ROMs “that you can archive somewhere to be​ sure ‍to be able to ⁢play any game you want⁢ in the future (or research on it)… Getting the full set is also addictive in terms of⁣ collection, like any⁢ other kind of collectible things.”

But ‌Olsro’s ⁣preservation effort might have a built-in time limit. ​If Apple ever turns off the iTunes re-authorization ⁣servers for⁤ clickwheel iPods, he will no longer be‌ able‍ to ⁣add new games to his master clickwheel iPod library.⁢ “Apple‌ is now notoriously known to ​not care about announcing closing servers for old things,” Olsro said. “If that version of iTunes dies tomorrow, ⁢this preservation ⁢project ‍will be stopped.‌ No new games will be ever added.”

“We do not know how⁤ much time we still have to accomplish ⁢this, so there is no time to lose,” Olsro iPod gamers who want ​to help‍ can ⁢contact him through​ his Discord account,​ inurayama.

Interview between Time.news ⁤Editor and Gaming Expert Olsro

Editor: Welcome to⁣ Time.news, Olsro! We’re excited to ⁤have you ⁣here to discuss the often-overlooked era of iPod gaming. Your recent insights shed new light on ​this‌ fascinating niche. First off, what’s your take on the‍ legacy of the clickwheel iPod games?

Olsro: Thanks for‌ having me! The⁣ clickwheel games definitely hold a⁢ unique place in gaming history. They were⁣ a reflection of a time when premium games didn’t rely on ⁢ads or microtransactions. You could enjoy a complete experience offline. It’s quite refreshing compared to‌ today’s gaming ​landscape.

Editor: That’s a great point! Many people primarily associate Apple with smartphones and mobile gaming now.⁢ How do you ​think this period contributes ⁣to the ‍broader narrative of⁣ gaming evolution?

Olsro: It’s crucial for understanding how the market has changed. Back in⁢ the iPod days, it was about quality ⁢experiences. Games like Angry Birds came later, ‍paving the way for a shift towards cheaper, ad-driven models. The clickwheel games, ⁣with their simplicity​ and ‍direct engagement, highlight what we’ve lost in ⁢that transition.

Editor: Fascinating! You mentioned quirky gaming communities in your article. Can you tell us more about the potential for⁢ niche games from this ⁣era to find a second⁢ life among⁣ modern gamers?

Olsro: Absolutely! ‌Even something like the nearly impossible-to-control Sonic the Hedgehog port has its own ⁣charm, ​and I wouldn’t be surprised if the speedrunning community took interest. You know, one gamer even beat Dark Souls using DK bongos! It just goes to show that there’s always a quirky audience for oddball‌ games.

Editor: That’s incredible! It seems there’s a blend of nostalgia and curiosity at play here. How do you see the ⁣future ​of retro gaming evolving, especially with platforms⁣ like the⁤ iPod in focus?

Olsro: Nostalgia is a ⁣powerful force. As more gamers⁤ seek out these older, simpler experiences, I think we’ll see a resurgence of interest. There’s so much historical value in examining these “bad” clickwheel‌ games. They⁣ represent a time before the flood of ads and monetization strategies took over, and there’s a beauty in‌ their simplicity.

Editor: It sounds like you’re advocating for a sort of renaissance of retro gaming! As we ​revisit these early experiences, what do you hope new players might take away from them?

Olsro: ⁣I hope they’d appreciate the craftsmanship behind these games—how they were designed to ‌be fun first. It’s about enjoying games without the addictive monetization ​tactics ‌we see today. Plus, there’s an inherent joy in‌ rediscovering those quirky aspects of gaming history.

Editor: ⁢Definitely! It’s⁢ important to remember the roots of⁣ gaming. Before we wrap ​up,⁤ any recommendations for our readers looking to explore this category of games?

Olsro: I’d suggest diving into the library of clickwheel games and not ‌being afraid​ to try the quirky ⁢ones. Titles that might seem bad at first glance can often surprise you with their unique charm.‌ And don’t forget to check out communities that still⁢ celebrate these gaming oddities. There’s a ⁣whole​ world waiting to be discovered!

Editor:⁤ Thank you so much for your insights, Olsro! It’s been a pleasure discussing the past, present, and future of gaming ‍with you.

Olsro: Thanks for having me! I ‍hope ⁢your readers dive ⁤into the wonderful world of retro gaming.

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