Insomniac Games released update 1.001.006 for Marvel’s Wolverine on PlayStation 5, delivering long-awaited toggles to disable intrusive UI scent trails and audio cues following weeks of online mockery.
From Scent Trail Mockery to Player Toggles
When Insomniac Games launched Marvel’s Wolverine on PlayStation 5, players quickly seized on one of Logan’s navigation aids: a glowing, persistent blue visual effect designed to guide the hero through missions and locate collectibles. The feature drew immediate online derision, earning the unforgettable moniker fart gas
from players and critics alike. Washington Post journalist Gene Park helped cement the nickname in a post on X that drew millions of views.
Unlike comparable mechanics in other titles, such as the player-activated tracking in The Witcher 3, Logan’s heightened senses lingered constantly onscreen. Reviewers and players alike pointed out that the glowing trails, paired with persistent voice lines and on-screen markers, created an excessively hand-holdy experience that left little room for genuine exploration. Reviewer SkillUp highlighted areas featuring up to four separate layers of signposting stacked together.
The developer initially responded with a hotfix that simply reduced the opacity of the Scent Trails and Audio Sense indicators. But that minor visual dimming was just a staging ground for a much more comprehensive patch that gives players direct control over their HUD elements.
What Update 1.001.006 Changes in the Game
The newly released update 1.001.006 cuts straight to the core of the navigation complaints by introducing individual on/off switches for specific sensory elements. Players can now turn off the indicators that many felt cluttered the screen.

- Whisky Bottle Scent Trails
- Material Crate Audio Clues
- Nightmare Door Roots
The developer has not indicated whether those mandatory narrative signposts will receive a toggle in future patches.
Beyond the user interface adjustments, the patch tackles several technical hurdles. It addresses community-reported crashes derived from crash logs, fixes an annoying progression bug where players could become stuck while sliding down a tree during The One That Got Away
mission, and clears up misaligned claws in Photo Mode. It also resolves a rare issue where objects turned white after extended play sessions, alongside a bizarre UV mapping bug that caused an overlapping bathroom sign in the casino.
Commercial Momentum and Critical Reception
Despite the online backlash over intrusive signposting and linear design choices, the title has put up strong numbers on storefronts. Alinea Analytics estimates that Marvel’s Wolverine has moved approximately 1.9 million copies in its opening days, including digital pre-orders and launch sales. That initial sales velocity translates to significant revenue for Sony, with physical sales accounting for 22.9 percent of the total.

On the user side, engagement remains high. That player reception stands in contrast to critical aggregator scores, where the game sits around 77 to 78 on Metacritic, making it Insomniac’s lowest-rated original release in years.
With community director James Stevenson confirming that the team is actively processing player suggestions, these post-launch hotfixes demonstrate a willingness to iterate on design choices even after a game hits shelves.