Naughty Dog surprised fans at The Game Awards 2024 with a brand-new franchise,stepping away from The Last of Us universe.
Introducing “Intergalactic: The Heretic Prophet,” a space-faring adventure reminiscent of Star Wars outlaws, but with its own distinct identity.
Set on the isolated planet Sempiria, centuries removed from the rest of the galaxy, players will embody Jordan A. Mun, a skilled bounty hunter voiced by Tati Gabrielle. Jordan’s mission: to be the first to escape Sempiria’s orbit in 600 years.
This enterprising project, directed by Neil Druckmann, marks Naughty Dog’s first foray into a new franchise in over a decade. Developed for four years, “Intergalactic: The Heretic Prophet” promises immersive storytelling and stunning visuals powered by the PS5 engine. Adding to the immersive experience, the soundtrack is composed by Trent Reznor and Atticus Ross, renowned for their work on films like “The Social Network” and “Gone Girl.”
Sony hasn’t yet revealed a release date, leaving fans eagerly anticipating the launch of this promising new saga.
A captivating trailer showcased glimpses of the futuristic world and Jordan’s perilous journey.
“Intergalactic: The Heretic Prophet” is poised to enthrall science fiction enthusiasts and Naughty Dog devotees alike.
What are the key themes explored in “Intergalactic: The Heretic Prophet”?
Intergalactic Adventure: An Interview with Neil Druckmann on Naughty Dog’s Bold new Franchise
Editor: Welcome, and thank you for joining us today. Naughty Dog has made quite a splash with the reveal of “Intergalactic: The Heretic Prophet” at The Game Awards 2024.Can you tell us what inspired the shift away from The Last of Us universe to this brand-new franchise?
Neil Druckmann: Thank you for having me! The idea behind “Intergalactic: The Heretic Prophet” was to explore new territories within storytelling and gameplay.While we deeply value the emotional narratives of The Last of Us, we felt it was time for Naughty Dog to take a daring step into a new genre. Science fiction allows us to create expansive worlds and explore themes of isolation and adventure—a perfect fit for our storytelling aspirations.
Editor: The game is set on the isolated planet Sempiria, wich sounds intriguing. what can players expect from this unique environment?
Neil Druckmann: Sempiria is designed to feel like a character in itself. It’s centuries removed from the rest of the galaxy, creating a sense of isolation. Players will experience a richly detailed world, filled with nuances that reflect its history and inhabitants.Jordan A. Mun’s journey to escape Sempiria’s orbit will take them through varied landscapes,each with its own challenges and stories.
Editor: Players will take on the role of jordan A.Mun, a skilled bounty hunter. How did Tati Gabrielle’s involvement shape the character?
Neil Druckmann: Tati brought an astonishing depth and authenticity to jordan. Her ability to convey a range of emotions is vital, as players will experience Jordan’s vulnerability and strength throughout the game.It’s about creating a connection with the character, which Tati excels at—we are thrilled to have her voice represented in this universe.
Editor: The graphics and visuals are said to be powered by the PS5 engine. What advantages does this provide for the game’s overall experience?
Neil Druckmann: the PS5 engine allows us to push the boundaries of visual storytelling. Players can expect stunning graphics that bring the world to life with remarkable detail. The enhancements in load times and rendering capabilities also mean a more immersive experience, allowing players to fully engage with the narrative without interruptions.
Editor: The soundtrack is composed by Trent Reznor and Atticus Ross, known for their work in film. What do you believe their music will bring to the game?
Neil Druckmann: Their expertise in creating atmospheric and emotionally charged music elevates our storytelling.The sound will dynamically reflect the tone of various scenes, enhancing the player’s experience. We are excited to see how their unique style shapes the audio landscape of Sempiria.
editor: With Naughty Dog’s first new franchise in over a decade, what challenges did your team face during advancement?
Neil Druckmann: Pushing the envelope on new ideas always brings its challenges. Balancing innovation with Naughty Dog’s core identity meant careful consideration every step of the way. we wanted “Intergalactic” to stand on its own—there’s pressure to meet expectations, but it also drives us to deliver something exceptional.
Editor: Sony has yet to announce a release date for “Intergalactic: The Heretic Prophet.” What can you share with eager fans awaiting the launch?
Neil Druckmann: We understand the excitement surrounding the game, and we’re working diligently to ensure it meets the high standards our fans expect. While we don’t have a release date just yet,we promise that it’ll be worth the wait. Stay tuned for updates; we can’t wait to share more as we progress.
editor: Thank you, Neil, for your insights. “Intergalactic: The Heretic Prophet” is certainly garnering attention, and fans of both science fiction and Naughty Dog will have much to look forward to!
Neil Druckmann: Thank you! It’s always a pleasure to share our passion with fans. We’re excited for everyone to embark on this adventure with Jordan A.Mun.