NVIDIA says RTX IO can reduce stuttering in games

by time news

2023-07-24 14:20:00

NVIDIA has released the first official version of RTX IO, based on DirectStorage and which has been a collaboration with Microsoft. The presentation of RTX IO was in 2020, and since then it has taken a long time to be implemented in Windows and Linux, but little by little it will be adopted by video game studios. Ratchet and Clank: A Dimension Apart integrates it into its debut in Windows but also the new Portal: Prelude RTX, and few more games. That is why NVIDIA wants to encourage the use of it by saying, talking about the technology, and highlighting some aspects such as that it can reduce jerks or micro-jitters in games.

The reason why you can reduce them is when you have a graphics card that generates a high frame rate at the resolution you play and the processor limits its performance. That situation can always lead to micro-jitters, and RTX IO can reduce or eliminate them by offloading texture decompression work from the CPU to the GPU. RAM usually also intervenes in this problem when the textures are of very high resolution, 4K or even 8K, because that memory bandwidth is much less than that of a GPU with its VRAM.

NVIDIA has indicated that “RTX IO can be a technology that helps reduce stutter by reducing the CPU’s reliance on loading textures and geometries, freeing it up to deal with other tasks.”

Via:
WCCFTech.

#NVIDIA #RTX #reduce #stuttering #games

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