PlayStation 5 Pro, Game Boost explained by Sony

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Compared to the standard counterpart, PS5 Pro It benefits from a more powerful GPU and PSSR which allow games to run at a sharper technical quality. Such optimized titles will carry the wording Enhancedas explained by Mark Cerny during the presentation event, however others will enjoy the hardware features of the new console, as explained in a recent interview by product manager Toshimaka Aoki.

PlayStation 5 Pro has a feature called Game Boost. Even if the game is not compatible with PS5 Pro, if it uses a variable frame rate or variable resolution, it will display more stably even if the settings are high“, Aoki said in an interview with 4Gamer. “However, for games that are fixed at 30 fps, we cannot support this function unless it’s unlocked…“. In short, with a current or previous generation game at a variable resolution or frame rate, users will be able to notice a higher pixel count, while the same cannot be done with those at a fixed frame rate.

To make the concept better, take it as an example Final Fantasy XVI. On the base console, in Quality mode, it offers a frame rate locked at 30 fps and a dynamic native resolution between 1080p and 1440p (in 4K via FSR). Thanks to PS5 Pro’s Game Boost, the native resolution could be raised to 1440p rather than 1080p, guaranteeing slightly higher image quality, while there would be no benefit in terms of frame rate.

For example, the Performance mode is different Fire Ringwhere the frame rate often fluctuates between 45 and 60 fps and the Pro version of the platform could stabilize it at 60.

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