PlayStation acaba con uno de los proyectos más aplaudidos de Bloodborne. Permitía jugar a 60 FPS, pero Sony le ha puesto punto y final – Bloodborne

## Sony Takes Down Popular Bloodborne ⁢60 FPS Mod After Four Years

The gaming ‍community ⁣is buzzing after Sony Interactive Entertainment (SIE) took down a popular fan-made mod that‍ allowed Bloodborne to run at 60 frames per ​second on PS4‍ Pro.

The mod, created by renowned modder Lance McDonald and released in 2021, became ‍a beloved project among ‌fans, offering a notable visual⁣ upgrade to⁣ the beloved PlayStation 4 ⁣exclusive.​

McDonald announced the ​takedown on X (formerly Twitter),stating that he received a copyright infringement notice from SIE demanding the removal of all links to the mod.He subsequently complied with the request. [1]

The news has sparked a wave of discussion online, with many expressing disappointment⁣ over ​the sudden removal of the mod after four years of accomplished operation. Some ⁣speculate that ⁢this action could be a precursor⁢ to an official remaster of⁣ Bloodborne,⁤ a long-awaited‌ desire among fans. [[2]]

While Sony has yet​ to comment on the⁢ situation, the‍ takedown of the popular ⁣mod leaves many wondering about the future of bloodborne and the possibility of an official upgrade.

Bloodborne: ‌Miyazaki’s⁤ Perfectionism May Be Keeping a Sequel at Bay

Fans of FromSoftware’s critically acclaimed title, Bloodborne, have been clamoring for news and‌ updates for years. A desire for a 60 FPS mode,⁢ in particular, has been a constant refrain. However,it seems playstation has no immediate plans for the beloved game.

Shuhei Yoshida, former head‌ of Sony Interactive Entertainment, believes that Hidetaka ‌Miyazaki, the director of Bloodborne, is eager to return to the franchise. However,​ Yoshida suggests that Miyazaki’s renowned perfectionism is preventing him from entrusting the project⁢ to anyone else.

This means that ⁢while Miyazaki himself may not be able to work on a new Bloodborne‌ entry right now, he reportedly doesn’t want anyone else to touch the IP either.

This stance leaves fans ⁢in a frustrating limbo, yearning for more adventures in the⁤ gothic, Lovecraftian world‍ of Yharnam. While a sequel or remaster may not be on the horizon, the enduring passion for Bloodborne ensures ‌that the game will continue​ to be discussed and celebrated by players for years to come.PlayStation’s 30th Anniversary Celebration Video Sparks Bloodborne Remaster Rumors

The gaming world is ⁣abuzz ​with speculation after PlayStation’s recent 30th anniversary video seemingly dropped a hint about a potential Bloodborne‌ remaster. ⁣ Fans have been clamoring for a remastered version of the critically acclaimed ⁤PlayStation 4 exclusive for years, ‍and this latest⁤ development has only intensified the desire.

The video, a nostalgic⁤ journey through PlayStation’s history, featured a montage of iconic game moments. Among these, a fleeting glimpse of a familiar gothic architecture style caught the eye of eagle-eyed viewers. This architectural motif⁢ strongly resembles the haunting world of Yharnam, ‌the setting of Bloodborne.

While PlayStation has remained tight-lipped about the significance of this visual, the gaming community has taken it as a⁤ clear indication that ​a remaster is in⁢ the works.the timing ​couldn’t be more perfect, with the recent success of the Demon’s Souls remake further fueling the demand for a similar treatment of bloodborne.

The potential for a Bloodborne​ remaster is ⁤incredibly exciting. The game’s unique blend of gothic horror, fast-paced combat, and intricate world-building ⁤captivated players upon its release. A modern remaster could introduce a new generation of gamers to this masterpiece while enhancing the experience for longtime fans.

Improved graphics,smoother gameplay,and perhaps⁤ even new content could elevate Bloodborne to even greater heights. The possibilities are⁢ endless, and the anticipation is palpable.

As fans eagerly await official confirmation, the internet is ‍abuzz with speculation and fan art. The Bloodborne community is ‍a passionate one, and their excitement is⁣ contagious.Whether or not a remaster is officially announced, this ⁤latest development has reignited the flame of hope⁣ for a return to Yharnam.

Bloodborne Mod ‍removal Sparks Debate About Remasters and Fan ⁤Creations

Time.news Editor: We’re talking today about ‍the recent takedown of a⁢ popular fan-made mod for Bloodborne that enabled a 60 FPS framerate. Joining us is [Expert Name], a prominent figure in the gaming community known for their insights on game progress and fan culture. Welcome!

[Expert Name]: Thanks for having me.

time.news Editor: ‌ This mod⁢ had been running for ‍four years without issue before being taken down by Sony. What are your ⁢initial thoughts on this situation?

[Expert Name]: It’s certainly a hot topic ‌right now. While Sony is within their rights to protect their intellectual property,it’s disappointing​ to see a popular project like this get shut down after so ⁣long. ⁤This mod didn’t infringe on⁤ core⁢ gameplay or introduce any offensive content—it‌ simply enhanced the‌ visual experience.

Time.news Editor:

The situation has⁣ sparked a lot of speculation ‍about the possibility of an⁣ official Bloodborne remaster.‍ what are your thoughts on that possibility, and how does this takedown factor into it?

[Expert Name]: It’s definitely a⁤ possibility! There have ⁤been hints from within ⁢Sony, and the success of the Demon’s Souls remake suggests they’re open to revisiting older titles. This⁤ mod takedown could be them sending ​a message: “We see you want this‌ game at ⁢60 FPS, and we⁣ might be listening.” ‍

Time.news Editor: How⁤ common is ​it for companies to take down popular fan mods like this?

[Expert Name]: It’s not unheard of, but ‌there’s often a lot of grey area. Sometimes it’s about protecting potential profits, sometimes about ensuring the integrity of ⁢the game, and others about protecting ‍their brand image.The line between “fan love”⁤ and “potential copyright infringement” can be blurry.

Time.news Editor: ​What advice would you give to modders ⁢who are working on projects like this, knowing that they ​could⁢ possibly face a⁣ similar situation?

[Expert Name]: Most importantly, always read the terms ⁢of service ‍for the game you’re modding. Companies have different policies,so understanding those guidelines ‍is crucial. ​Also, always err on the side of⁣ caution. Consider the impact your mod might have on the game’s ⁣core experience and ⁣potential profits.

This​ situation ‍highlights the complexities of the relationship ‍between game developers, publishers, and the passionate communities that arise around their creations. It will be engaging to ‌see what sony’s next move is regarding Bloodborne and whether this signals a shift in their stance on fan modifications.

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