PlayStation: Sony’s success that changed the history of video games turns 30 | International | News

by time news

On December 3,1994,the playstation ⁣went on sale in Japan,Sony’s ‍first foray into the video game market,then dominated‌ by Sega ⁤and Nintendo.

It was a global success, especially among an older audience, which elevated the Japanese manufacturer to the rank of industry ⁣leader.

But in reality it all started with a clash between Sony, which was already prosperous after the invention of the Walkman, ⁤and the​ market leader in‌ the early 90s, Nintendo.

Both ​companies were planning an alliance to launch a CD‍ player compatible ​with⁤ the Super Nintendo console. ⁢But that project fell apart when ‍Mario’s creator changed course and teamed ‌up with the Dutch company Philips.

“Sony found ​itself in a humiliating position and decided to launch the Play Station (name of​ the prototype developed⁢ for Nintendo) as an ⁤self-reliant console,” explains Hiroyuki Maeda, a Japanese specialist in​ the history of video games.

aware of its lack of ⁤experience, ⁢the‍ electronics manufacturer reached out to young people, partly through unconventional advertising campaigns.

“This is an audience with‍ greater‌ purchasing power than children, who were once the main target of Nintendo consoles,” says ⁣Philippe Dubois, president of the ⁤French association for the preservation of digital heritage, M05.

Capable ​of playing audio cds, the device could appeal to users beyond⁤ the realm of video games. ‌This marketing approach ‌was adopted⁣ with the PlayStation 2 ⁢and its DVD player, and ⁢later with the ‍PS3 and its ​Blu-Ray‌ player.

“The emergence​ of the adult video game market was led by the PlayStation,” Dubois‍ points out.

– The transition to 3D –

For Hiroyuki Maeda “the‍ PlayStation changed the history ⁤of video ‌games. It transformed ‍everything: hardwareHim softwaredistribution and marketing.”

This change in focus ⁤was also accompanied by ⁢a technological‍ revolution.

“For many gamers it‍ was the gateway to the⁣ key evolution of the mid-90s: the move to 3D,” ‌says ‌Dubois.

Sports ‌games,‍ fighting,‌ racing… Many creative studios have opted for ‍the Sony console to experiment with this new ‍technology, attracted by the cheaper progress programs compared to those⁤ of the ‌competition and by the ⁢CD ⁤format, still not widespread and with a​ high storage capacity. greater than cartridges.

This “3D fever”‌ has given rise to ‌classics ⁣such as tomb Raider ⁣(1996), Resident Evil​ (1996), and Final Fantasy ⁤VII (1997).

– Inheritance –

Sony managed to far exceed⁢ its expectations: the manufacturer, which was looking ⁣for at least one million sales to cover development costs, ended ‌up ‌selling⁢ more than ‌102 million units.

“[La PlayStation] ⁢ “It changed the landscape of the gaming world,” insists‍ Dubois. “it has generated several important⁤ revolutions that have shaped ‍the ‍current market⁢ and which, without it,⁢ would have been totally different.”

This unique ⁢cocktail⁢ of technology, ⁤content⁢ and innovation was⁤ “a ​miracle”, summarizes ‌Hiroyuki Maeda.

The ‍impact ⁤is‍ still fresh in ⁤the minds of⁤ creators today.

“It’s the first console from which I have memories of games that ⁢have left an impact on me and that now inspire me,” says Bastien Giafferi, ⁣French developer of the indie hit ‍the ⁣Operator in 2024.

This legacy is also evident in ⁢the ‌successors of the ​console, now in its fifth generation. In early November, Sony launched a more powerful ⁤Pro version of‌ the PlayStation 5, along with a‌ line of limited-edition products that pay homage ​to the ⁤gray color of the original console.

“the habits, the games, the brands, the icons… Everything that has been launched on a cultural level in video games,⁤ I think will not have equivalents”, laments Dubois, who predicts the ⁢disappearance of consoles in favor of IL ​in the future streaming of Internet games. ​(YO)

How did the competition between PlayStation and other gaming consoles influence game ‌progress and consumer expectations?

Time.news Exclusive Interview: The Evolution of PlayStation and Its⁢ Impact ‍on the⁣ Gaming Industry

Interviewer (Time.news Editor): Today, we have the pleasure of speaking with ​Dr. ⁢Sarah Lin, a video game historian and⁣ industry analyst, to discuss‌ the monumental impact ‌of the PlayStation ‍as its launch in 1994. Thank you for joining⁢ us, Dr. Lin.

Dr. ⁣Sarah Lin: ‌ Thank​ you for having me! It’s a joy to discuss such a pivotal⁢ moment in gaming ⁢history.

Interviewer: Let’s start from the very begining.The PlayStation ‍was released on December 3, 1994, and it marked⁣ Sony’s entry into a gaming market that was firmly in the grip ⁤of Nintendo and Sega. How significant​ was this⁤ moment for ‌the industry?

Dr. Sarah​ Lin: ​ It was incredibly significant! The PlayStation didn’t​ just introduce a new console; it initiated a paradigm shift in gaming.until then, Nintendo and Sega held strong with their established franchises and families of ‌games, but sony⁤ managed to ⁢carve out a distinct identity. It appealed notably to an⁤ older audience, ‍showcasing that gaming ‌could be a hobby for adults rather than just children.

Interviewer: You mentioned that the PlayStation appealed particularly to an older demographic. What do you think contributed to this‌ shift in audience?

Dr. Sarah Lin: Several⁣ factors contributed to ‍this. firstly, Sony was already a household name ‌due to the success of the Walkman, and they ‌leveraged that ‌brand power. Secondly, the PlayStation offered more mature and complex narratives in its​ games, which resonated with an older audience that craved engaging storytelling. ‍Titles like‍ Final Fantasy VII and Metal Gear Solid made the medium more appealing to gamers who grew⁣ up with video games but wanted richer content.

Interviewer: It’s fascinating how⁢ that evolution took place. However, the​ journey to the PlayStation’s launch wasn’t all smooth sailing. The partnership ⁤between ‌Sony and nintendo collapsed over ‍a planned CD⁤ player for the Super Nintendo.⁣ Can you ‍elaborate on that?

Dr. Sarah Lin: Absolutely. The failed ​partnership was a watershed moment. Initially, both ‌companies were excited about creating a CD attachment for the Super Nintendo,⁤ but when Nintendo abruptly decided to team up with Philips instead, it left Sony scrambling. This rupture was a blessing in disguise, pushing Sony to innovate on its own, leading⁤ to the development⁣ of the PlayStation. It highlighted the importance of independence ⁣in the gaming ⁢industry, which allowed Sony to ​establish its own vision.

Interviewer: So, in essence, what appeared⁢ to be a setback became a catalyst for innovation. How‌ did Sony⁢ leverage‌ this newfound independence?

Dr. Sarah Lin: Sony took full advantage of the freedom⁣ it‍ gained from going solo. They employed a focus ‌on multimedia capabilities and ‍utilized CDs instead of cartridges, considerably enhancing storage capabilities for games. This allowed for larger and more intricate games, appealing to developers and players alike. It set the stage for not just a console, but an entire ecosystem of‍ gaming.

Interviewer: With the PlayStation’s launch, Sony eventually rose to the rank of ‌industry leader. What does this ‍shift​ tell‍ us about competition in the gaming market?

Dr. Sarah Lin: It underscores the dynamic nature of the gaming ⁢landscape. What we learned is that ​even established players like Nintendo can ‌be ⁣dethroned if they are not willing to innovate. The rise of Sony challenged the status quo, showing that ‍the market is always evolving and there is‌ room for new ideas. That competition fosters innovation, ‍which‌ is ultimately beneficial ⁢for‌ consumers.

Interviewer: Looking back, how do you think the ‍legacy of the⁤ PlayStation has shaped the video game industry we ​see today?

Dr. Sarah Lin: The PlayStation paved the way for the modern⁤ gaming experience.It popularized 3D⁢ graphics, introduced an extensive library of third-party titles, and⁤ established a strong brand loyalty​ among players. Its success ‍has influenced ⁢every console that followed, pushing industry giants like Microsoft and Nintendo to adapt and innovate ‍in‍ ways that cater to an ever-expanding audience.

Interviewer: ​ Dr. Lin,thank you ⁢for this enlightening conversation. Your ⁢insights bring a deeper understanding​ of‍ the playstation’s impact not only on Sony but on the entire video game industry.

Dr.‌ Sarah Lin: ‌ Thank you for ⁣having me! I hope this‍ discussion inspires a new thankfulness for‌ the history‍ and evolution of gaming.⁣ Every moment in the industry shapes where we go next.

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