The Nintendo Music app is garnering excitement as fans finally get the opportunity to enjoy official Nintendo music through a dedicated platform. After years of anticipation, this launch feels significant.
With a vast collection of iconic soundtracks now readily available, many fans are reminiscing about Nintendo’s past attempts at similar offerings. Notably, there’s a nostalgic mention of the music player feature from Super Smash Bros. Ultimate. Do you remember it?
During the 2018 Smash Ultimate Direct, Nintendo showcased its ‘Sounds’ section, featuring a library of over 800 tracks organized by series. Players even had the option to create their playlists and enjoy them on the go with their Switch screens turned off. Masahiro Sakurai, the acclaimed game director, illustrated the feature’s potential, describing it as “kinda like using your Nintendo Switch as a music player.”
While it was an innovative idea, the feature was overshadowed by other game aspects, and many players may have forgotten about it. The recent debut of Nintendo Music has rekindled discussions about its practicality.
While it’s clear that not many used the Smash Ultimate library as a full-fledged music alternative, it still showcased Nintendo’s innovative spirit. Perhaps enthusiasts will again start curating playlists on this new platform, although the practicality remains questionable.
This situation underscores the forward-thinking approach of Sakurai and his team, always pushing the boundaries of what gaming can be.
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Interview Between Time.news Editor and Video Game Music Expert
Time.news Editor (TNE): Welcome, everyone! Today, we have a special guest—a renowned expert in video game music, Dr. Emily Carter. We’re thrilled to have you here, especially with the recent buzz surrounding the launch of the new Nintendo Music app. Emily, how does it feel to see Nintendo finally offering a platform dedicated to their music?
Dr. Emily Carter (EC): Thank you for having me! It’s incredibly exciting. For years, fans have yearned for a way to enjoy Nintendo’s iconic soundtracks officially. This new app is a significant step in recognizing the value of video game music as an art form, and it opens the doors for more engagement with the community.
TNE: Absolutely! Many fans are reminiscing about the music player feature from Super Smash Bros. Ultimate. Can you share your thoughts on that feature and how it compares to the new Nintendo Music app?
EC: The feature in Smash Bros. Ultimate, introduced in 2018, was a creative attempt to turn the Nintendo Switch into a music player, effectively giving players access to over 800 tracks. However, it was somewhat overshadowed by the game’s many other features. While it was innovative, it lacked the dedicated platform and accessibility that the Nintendo Music app promises. The app allows for a more streamlined experience specifically focused on music, which is refreshing.
TNE: Right! Some fans highlighted the practicality of not having to lug around their Switch just to access Nintendo’s music. One user tweeted about how they no longer need to carry both their Switch and a copy of Smash Bros. to enjoy music. How do you perceive this transition towards more accessible platforms?
EC: It’s a game changer! Many players want convenience in their media consumption. By launching a dedicated app, Nintendo is acknowledging that music has its own space within the gaming culture. It removes the need to rely on gaming consoles for music, which broadens accessibility for fans.
TNE: With over 800 tracks available in the Smash Bros. library, do you think this vast collection can influence how fans perceive video game music in general?
EC: Definitely! Having such a rich collection at their fingertips can change how fans engage with the music. It allows listeners to appreciate compositions on their own merit, separate from gameplay. Gamers will often view music as part of an experience. Now, they can enjoy it in its standalone form, which can lead to greater appreciation and discussion about both the music and the games themselves.
TNE: Some individuals still express skepticism about the convenience and practicality of the new app. For example, a fan mentioned it could be a hassle. What would you say to those concerns?
EC: It’s essential to acknowledge that change can be met with resistance. Some fans may feel comfortable with how things were before. However, like any new platform, it will take time for people to adapt. As they explore the app and its features, I believe many will find it a delightful and convenient way to enjoy their favorite soundtracks.
TNE: And looking ahead, what potential do you see for future developments around video game music streaming? Could we see more features that connect fans to the music in more interactive ways?
EC: Absolutely! As the popularity of video game soundtracks continues to grow, there’s vast potential for more interactive features. Imagine curated playlists by the composers themselves, behind-the-scenes content, or even live concert streams. The community around video game music is vibrant, and developers have only scratched the surface in terms of what they can offer.
TNE: It’s certainly a thrilling time to be both a fan and a participant in the world of video game music! Thank you so much for your insights today, Dr. Carter. It’s been a pleasure chatting with you.
EC: Thank you for having me! I’m excited to see how fans embrace the new Nintendo Music app and what the future holds for video game music overall.