Apex Legends season 16 is just around the corner, and ahead of that, Respawn Entertainment revealed some new changes to the game. For the first time ever, the new season will not introduce a new hero/character to the game. Instead, the studio is adding a much-needed Team Deathmatch mode, which pits six players against each other in high-stakes combat. The new season, titled “Revelry,” will rework the ranks of the Legends, with the addition of a new power-class weapon called the Nemesis. Apex Legends Season 16 begins on February 14th across all major platforms.
Team Deathmatch, like the precious limited-time modes in Apex Legends, can be accessed during the first three weeks of the new season. According to Kotaku, the new game mode will be similar to deathmatches in other games — devoid of downtime, with quick respawns as players kill their team. With six players on either side, the first team to get 30 kills wins the round. It’s a best-of-three scenario where winning two rounds will win your team. At the beginning of the match, players will be able to choose a loadout consisting of a large number of weapons, along with a grenade. However, if your team is at a disadvantage, you can switch between heroes as you wish – similar to Overwatch – and use their skill set to your advantage.
However, Respawn Entertainment is removing the Arenas game mode from Apex Legends. “At its core, Apex Legends is a battle royale game and the team wants to help players master the core game mode, and in its current state Arenas falls short of our goals,” the blog post states. The idea behind incorporating non-combat royale modes into Apex Legends is to make new players familiar with the core loop of the game, which involves navigating weapons, characters, and skills, knowledge of which can then be carried over to the main game. Other than that, you’ll see most new players completely rolled over by experienced players, within minutes of landing on the map.
Respawn is also bringing a limited-time event rotation mode playlist. Dubbed the Mixtape, the new feature is set to arrive in early March and will allow players to choose between TDM, Gun Run and Control modes – intense situations with low downtime. Additionally, a new weapon – Nemesis – is coming, but the studio hasn’t revealed much besides confirming that it’s energy-based.
As mentioned earlier, in the 16th season, the developer is breaking with tradition and will not release a new hero. Instead, the team reworks their class system by assigning each legend to one of their own. Currently, there are five categories: Assault, Recon, Controller, Skirmisher, and Support. “Each class will now have some kind of meaningful unique feature – whether that’s how a Legend can interact with new loot boxes or new ways to revive teammates,” the blog reads. Previously, all 23 characters from the list were classified as Offensive, Defensive, Recovering, and Support. More information on that will be revealed in due course, according to Respawn.
Season 16 of Apex Legends — Revelry — launches February 14th across PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series S/X. Earlier this month, the studio announced that it was shutting down the release of Apex Legends. mobile.
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