Steam Removes Games | Store Delistings Explained

by Priyanka Patel

Steam Purge: Hundreds of Games Removed as Valve Grapples with Payment Provider Pressure and New Regulations

A significant, yet largely unannounced, removal of a three-digit number of games from the Steam store has ignited debate within the gaming community. The changes stem from Valve’s recent adaptation of its rules and guidelines for developers, raising concerns about censorship, arbitrary enforcement, and the increasing influence of third-party entities on content availability.

The core of the issue lies in a newly added clause – number 15 – to Steam’s development guidelines, which states that content “may violate the guidelines and standards… of the payment providers associated with Steam-related map networks and banks or internet connection providers.” Specifically, the rule targets “certain types of non-youth-free content.” This seemingly innocuous addition has opened the door to a potentially sweeping crackdown on games deemed objectionable by financial institutions and other external parties.

The Shifting Landscape of Steam’s Content Policy

Valve’s existing guidelines already prohibit content promoting hatred, violence, or discrimination, as well as explicit depictions of real people and improperly rated adult content. However, the new clause introduces a layer of complexity, effectively outsourcing content moderation to entities beyond Valve’s direct control. As one source noted, this creates an “absurd question” for developers: “Do they now have to deal with Visa or Deutsche Bank if they want to know which games they can get out?”

The ambiguity surrounding “certain types of non-youth-free content” is particularly troubling. While initially impacting adult games, the scope could easily expand to include titles that explore mature themes, such as the recently announced Hellraiser game. Concerns are mounting that even queer content or visual novels dealing with trauma could fall afoul of the new regulations. “Who pulls the border between an adult game and titles who explore the trauma in Visual Novels because they have happened to the developer themselves?” the source questioned.

External Pressure and the Role of Activist Groups

The situation is further complicated by external pressures. Reports indicate that activist group Collective Shout has been actively lobbying payment processors to take a stance against certain types of content on Steam. The group, known for its opposition to nudity and its attempts to censor video games it deems objectionable – such as a 2018 campaign to halt the release of Detroit: Become Human – has written open letters urging payment providers to act.

This raises the specter of credit card companies exerting pressure on Valve, citing a 2022 California court case where Visa was held partially responsible for facilitating child abuse on Pornhub. The court argued that the service provider should have been aware of the content and ceased payment processing. The same logic, it appears, could be applied to Steam.

UK Legislation and Global Implications

Another potential factor is the UK’s Online Safety Bill, passed in 2023, which aims to regulate online content and protect minors. While the bill’s primary focus is on safeguarding children, opponents fear it could lead to widespread age and chat verification requirements, even in private online spaces. Some suspect that Valve is preemptively implementing these regulations globally to avoid potential legal issues.

The lack of transparency from Valve regarding the rationale behind these changes is fueling speculation and anxiety within the developer community. The company has yet to address the specific concerns raised about the ambiguity of the new guidelines and the potential for arbitrary enforcement.

The situation underscores a growing trend of external forces influencing content availability on digital platforms. As payment providers and governments increasingly scrutinize online content, the future of creative expression on platforms like Steam remains uncertain.

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