Street Fighter 6 analysis – The king of fighting is back

by time news

2023-06-10 12:00:00

Street Fighter 6 comes to Xbox consoles ready to take the crown in the fighting genre.

Street Fighter 6, the latest installment in Capcom’s fighting game saga, comes through the front door with a Lots of options, lots of content, and some major changes that update the design traditional of the game to adapt it to the modern era. It strives to keep its roots for purists while making it more accessible than ever for everyone. This is something that could make many doubt, but we can assure you that Capcom has achieved one of the most complete and feature-rich fighting games at its release.

3 game modes to rule them all

Street Fighter 6 is divided into three categories: World Tour, Battle Hub y Fighting GroundSo let’s break them down to give you an idea of ​​where to start.

World Tour It is basically, “Street Fighter, the action RPG”. Battle Hub is a social space shared for everything related to online gaming and Fighting Ground is where you will find the fighting and training game modes more traditional.

World Tour, el RPG de Street Fighter

World Tour allows us to create an avatar to run through the world of Street Fighter. This mode works like an open world action RPG (more or less). This mode returns the character “Street map” to Street Fighter while you walk the streets of metro city defeating gang members and many other inhabitants for whom fighting is just another way of saying hello. You can customize your character’s moves, change his appearance with a wonderful character creation system, and equip him with accessories that change his stats. Each victory will give you XP to level up your character or items that you can use if you have defeated them with specific techniques.

Once triggered, battles play out like traditional 2D combatalthough, breaking with tradition, you will face several opponents at once. It works great and the mode is impressively developed. As you progress, you will meet the protagonists of the game and become their disciples. This gives you access to their move set and allows you to further customize your avatar with a mix of moves. Of course, you’ll also learn the moveset of the main characters as you progress.

Although the World Tour mode is full of absurd side missions, some are incredibly useful. Capcom has packed the game’s traditional tutorials into a succession of increasingly difficult side quests to ensure you become familiar with the basic fights of Street Fighter 6 out this way. As a result, although World Tour seems to have been created with newbies in mindeven veterans can have a good time practicing here if they are open to its wonderful absurdity.

Socialize with the world at Battle Hub arcades

Once you are done with World Tour mode, you can bring your avatar to the Battle Hubwhich functions as a virtual online arcade in which to meet other players It’s a wonderful space that evokes the classic arcade experience., where you sit to wait your turn at a machine. But this time it’s virtual and populated by avatars of other players.

You can stand and watch a game in a booth if you just want to learn, or sit and petition to join games. You have access to both standard and ranked matches and there are shops to buy cosmetic items with real or virtual currency.

To grind to sticks in Fighting Ground

Finally, Fighting Ground is where you’ll find the more traditional menus and game modesincluding direct access to online battles if you don’t feel like running around the virtual space of Battle Hub looking for a fight.

This one has its arcade modes, including a story mode, versus battles, extreme battles and team battles. There’s also a training area, a general tutorial mode, a character guide mode that doubles as a character-focused tutorial, and even a combo test mode that teaches you how to use specific combos and the situations in which to use them. . Capcom wants you to dive in and familiarize yourself with the mechanics of Street Fighter 6 and all of these teaching tools are incredibly well designed to take you from novice to master.

Control modes designed for everyone

As part of its commitment to accessibility, Capcom has introduced three control methods for Street Fighter 6: Classic, Modern and Dynamic.

Moderno is designed for both newbies as for those who prefer the relatively simplified control method of most modern fighters. With this setup, you have a special button, light, medium and heavy attack buttons and one of the triggers helps you do auto-combo. Eliminates the need for traditional directional moves and makes it easy to execute sophisticated combos.

classic controls They’re the traditional six-button control scheme meant for purists and experienced players, and while the modern ones will allow you to move and keep up to a point, learning the classic controls will greatly expand the tactical complexity and move set available.

Finally, there is Dynamic, which chooses the attacks to use in a specific situation. Basically, you push a button while the CPU takes care of everything else. It’s great for accessibility or younger gamers just getting acquainted with a gamepad, but it’s the control scheme I spent the least time with.

A Street Fighter always updated to modern times

If there’s one area where Street Fighter 6 feels vastly improved, it’s timing. Street Fighter games have always had a very specific rhythm to how and when you should attack, defend, or attempt a combo. I have no doubt that this change can be decisive for some classic players, but with Street Fighter 6 the timing system seems to have changed radically to better suit a 3D fighting game. For me, a package in fighting games, the pacing of the combos is faster, more dynamic and more fluid, which has radically transformed combat. Combos flow more easily from move to move, and that’s not just because of the awesome animations.

Of course Street Fighter 6 remains as tactical as ever and none of its depth has disappeared., it’s just gotten easier to get into. As the saying goes: easy to learn, hard to master.

For a Lego like me in fighting gamesI must say that Street Fighter 6 has enchanted me from the first moment, especially because I have been able to do crazy combos in a couple of days of play. Of course, when I went online I realized how much I still had to learn after having my back mercilessly bent on more than one occasion. However, instead of feeling demoralized, I was looking forward to getting back to World Tour missions, training, and playing more online matches to improve and get revenge.

conclusions

Street Fighter 6 has gone all out and has taken into account all the criticism that Street Fighter 5 received upon its release. Capcom has responded with a delivery that is feature-rich, comprehensive, easy for everyone to handle, and packed with tactical depth that will take you years to master. It’s incredibly fun to play even when you’re playing alone, which makes it the best Street Fighter in recent years and the fighting game I’ve had the most fun with in a long time.

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Street Fighter 6

69,99€

Street Fighter 6

Pros

  • One of the most complete games at its launch
  • Capcom has done everything possible to make new players have fun
  • Fast and fluid combat system
  • World Tour mode is quite a surprise

Cons

  • Battle passes and microtransactions to cholón
  • Some other small graphic error



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