A developer who once developed the original “Assassin’s Creed” (AC1), recently revealed that there are many unknown secrets behind this historical stealth representative game released in 2007; one of the most interesting revelations is that The mounts in the game are actually “distorted and stretched human character skeletons”, rather than action skeletons specially made for horses.
According to the information disclosed by game developer Charles Randall on Twitter, the “Assassin’s Creed” team encountered many technical limitations when developing the horse. The toolchain used by the team is only suitable for humans in the computer graphics software 3ds max. Bones are biped, so they can only adapt.
In the end, thanks to the efforts of the animators and other developers, they managed to “adjust” the human skeleton to the shape of a horse. “Cheers to the great animators and skeletal animators who managed to make that guy look like a horse!”
Also, Ubisoft didn’t have the budget at the time to create a custom skeleton for Malik A-Sayf’s one-armed character from Assassin’s Creed, so the development team ended up stuffing his left forearm directly into the In his biceps, this gives the character the illusion of losing his left arm.
Charles Randall also hinted that if the player turns on free camera in the game, he can see small curled arms in his biceps.
Also the horse in AC1 was just a twisted fucked up human skeleton, because our tool chain only worked with biped in 3ds max.
Cheers to the amazing animators and riggers that managed to make that guy look like a horse!
— Charles Randall (@charlesrandall) June 23, 2022
In a flurry of revelations, Charles Randall talked about how the original Assassin’s Creed prevented players from leaving the play area.
Since the team could not completely prevent players from breaking through the map border, a new mechanism was added to the game code: when the player tried to break through the border, the protagonist Altaïr Ibn-LaʼAhad would be killed instantly. Charles Randall says he’s always been in the “when all else fails, just kill the player” spirit, and he’s excited to finally bring this mechanic to the game.
It is worth mentioning that this is not the first time Charles Randall has revealed the secrets of the original “Assassin’s Creed”. As recently as 2020, he revealed that Assassin’s Creed included side quests and other content because the child of Ubisoft co-founder and CEO Yves Guillemot was bored after trying out Assassin’s Creed before it was released. Give them 5 days to scramble to add extra content.
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