the dangers that hide the ‘loot boxes’ in video games

by time news

Rodrigo Alonso

Madrid

Updated:

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The video game is the cultural industry of the future. In recent years, the income it generates has not stopped growing and, in part, thanks to the enormous business represented by the ‘loot boxes‘ or loot boxes: those kinds of random rewards in which the player pays money out of his pocket in order to be more competitive. Thanks to them, you can get better weapons in online titles like ‘Fortnite’ or ‘Call of Duty: Warzone’. Also get great players with whom to strengthen the team in sports proposals, as is the case with ‘FIFA’ or ‘NBA2K’.

According to the latest studies, the business moved, globally, in 2021, about $18 billion. Some point out that the benefits generated could escalate to 25 billion in 2025at which point it is expected that at least 5% of the total number of players (230 million people) will checkout for random benefits.

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