the definitive combo for the rework of the Club League

by time news

2023-09-24 15:55:29

While we are still getting used to a big change like Hypercharging, Brawl Stars already working on the total revolution of the Club Leagueas one of the top priorities of the new roadmap. Although it is not the only thing, since the Star League rework.

Some changes that they can draw from each other, or that do not affect anything. For example, there could be a slight change to star match picks and bans, which would affect both. But the structural ones would be unique to each section. And they are many ideas to improve the Club League.

A brainstorming that began earlier this week, after Frank ‘V’, developer of Brawl Stars, ask the community for feedback on what changes they are looking for for the Club League. Such as get away from the competitive and focus on the missionsor change the rewards or way to earn them in the store.

Many want to focus on the fact that the missions are better than the weeks of competition. And others suggest that it could be forced that to do the missions, we have to play with a clubmate. It is also agreed that part of the problem is playing in modes and maps that we do not want. What do we get if we put all these ideas together?

A competitive mission, the possible rework for the Brawl Stars Club League

The perfect formula would be to create a hybrid between missions and competitive. And a priori it would not be too complicated, following the following steps, apart from secondary changes such as those that could reach the picks and bans of stellar games:

Competitive weeks are eliminated as they are understood at this time. The mission weeks take over ‘everything’ the spotlight To carry out missions it is mandatory to play with at least one clubmateIf not, our progress will not advance as it has until now, when playing alone. We could play in the modes and maps that we like the most, within the available ladder, as these are normal games. Which, as until now, makes our progress add up.
Winning or losing games has no influence on anything, except in mission progress that specifically indicates winning games. Which makes everything much more relaxed.

Remove or tighten the quest point goal
To keep the promotion and relegation system meaningful, the current mission point limit could dictate rankings. The more points (closer to the goal), the better position. Since they are now done fairly quickly, even without the x2 of playing with a partner (who could be removed), it could tighten the end goal by requiring more damage, more wins, and more enemies defeated.

Security for trophies?
Although they could be completed on community maps, playing on our favorite modes and maps would risk gaining or losing trophies. Playing with clubmates could trigger independent matchmaking, as has been the case so far in all-star matches, where there are no trophies at stake. Given that the ladder of permanent modes is increasingly smaller, it would not be unreasonable.
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