The Spanish musical tradition becomes a video game at the VII Game Jam Open Culture

  • Teh jam,‌ organized by DEV and Acción cultural Española, will be held online and ⁢have a physical ​location ⁣at the Creative Campus of the⁢ European University of Madrid.
  • Participants⁤ will have‌ ten days to develop ⁤games using public⁣ domain cultural content generated in Spain as a basis.

Madrid, 3 December 2024.

The seventh‍ edition of the Open Culture Game Jam, an ⁤initiative ⁢organized by DEV and promoted by Spanish Cultural Action (AC/E).

Participants will have⁤ 10 days​ – until Sunday 22 December –‌ to develop⁣ games using public domain cultural content generated in Spain as a basis. Furthermore, ​the ‍special theme of ⁤this edition will be the ⁣musicoffering a unique possibility to celebrate Spain’s rich musical heritage and its influence on culture. Participants will be able ⁢to explore ‍different musical ​expressions,⁢ from opera and classical music to popular and contemporary‌ rhythms,‍ creating a collaborative space where creativity ⁣and innovation intertwine wiht tradition.

The jam will have two⁢ modes,⁢ online and in person. The in-person mode will ⁢be held at the new Creative Campus, the school of design and creative technology of⁢ the European ⁤University of Madridwhich ⁤will ⁣open⁣ its doors to participants ⁣on Friday ‌13 December and Saturday 14‌ December⁢ and can continue online participation until Sunday 22 December.⁣ In the ‌opening session on the 13th, intellectual property professionals and musicians will‌ give some ideas on how to approach the jam⁣ issue.

Talk about intellectual ​property, music and culture

In the opening⁢ session of the jam on ‍Friday ⁣13 December, Mine in⁤ Sanjuadirector of Culture, Sports and Entertainment at Andersen, will give a talk on intellectual property in ‌video ⁢games ⁤and how to find⁢ works in the public domain.Furthermore, José Luis Larawho ⁣led the audio ‌department‌ at tequila Works on projects ‍such as GYLT and Song of Nunu: A League of ⁢Legends Story, will offer a talk in which he will share ⁣his ​experience in the industry and his work in‌ the field of video game music.

JLuisLara

A jury made up of industry professionals

Four professionals from the⁢ world of video games make up the jury, which will evaluate all the projects presented. And to ⁤conclude ⁣the Game Jam, the presentation of the eight games‍ best evaluated by the jury will ⁢be held at the beginning⁣ of 2025, ⁣in an event in which an international personality from the video game sector will participate. All details will be revealed later.

jury

All information,rules and registration forms are available in jam’s official Itch.io page ⁢ ‍ ‍ and in X: ​ @JCulturaAbierta

The design of​ this year’s illustration, by ⁢artist Rubén Calles (@ruben_oluwa), ⁢was inspired by prickly pears, groups ​of university students with a long tradition. Originally the tonnari were made up ⁤of students who tried to support themselves by playing and singing in inns and ⁣taverns

The Open Culture Game‍ Jam originated with the​ “Public Domain Jam”, which sought to encourage creators⁢ to use public‍ domain licenses ​instead of continuing to make zombie ‍games. This event picks⁤ up the torch and brings it to our‍ country ⁢to reclaim all the​ culture that‍ has been created within our borders.

The first five editions were a success in terms of ‌participation and attendance at the open exhibition days of the best video games ⁤created for the event. All developed games can be found​ here: ‌

Creative Campus is the new school of art, design and ​creative technologies of the⁤ European University. It is indeed a unique higher education ⁣space in Madrid, open, cosmopolitan, inclusive, multicultural and transdisciplinary where designers, artists and creatives of the future are ⁢trained to face the global challenges generated by technological, ecological, social and economic​ change and are able to propose innovative, bold, fair⁢ and enduring solutions that improve ​the lives of people, society and the future of the planet.

located in ⁢the ⁢central Via María de​ Molina and eminently urban, creative Campus‍ is part of the European University, which with‌ more than 30 years of experience is present in the main international rankings, has more than 20,000 agreements with companies, dozens of international accreditations and all academic, scientific and technological resources of one of the most prestigious universities.

The Spanish Association of Video Game and Entertainment Software Production and Development Companies – DEV – ⁤represents the interests⁢ of⁢ around a hundred Spanish and ⁤international video game development companies based in Spain ⁤and entities involved ‌in the evolution of⁣ this sector. Its objective is to support its institutional recognition ⁣as ‍a strategic,highly technological industry,a driver of new business models,a generator of ‌employment and an international ⁤exponent⁣ of our culture.

www.dev.org.es ​ / Profile / Facebook⁢ page ‍ / LinkedIn profile<span lang="ES-TRAD" style="font-size: 9pt; ⁤font-family: "Verdana", sans-serif;"

Mwings ‌ informationfrom: Lucia Jurado / ‌ This email address is protected ​from spambots. You ⁤need to enable javascript to view it

#Spanish ​#musical #tradition #video #game #VII #Game #Jam #Open #Culture

​What‍ are the key ⁣themes and goals of the Open Culture‍ Game Jam?

Interview Between Time.news ⁤Editor and Mine Sanjuan, Director⁤ of Culture, Sports, and Entertainment at Andersen

time.news ⁣Editor: Welcome, Mine Sanjuan! We’re thrilled to have‍ you here today to discuss ‍the seventh edition of​ the Open Culture Game Jam.It ‌sounds like‌ a fantastic initiative promoting creativity and cultural⁣ heritage. ‌Coudl you share what sparked the‌ idea behind this year’s theme focused on music?

Mine Sanjuan: Thank you⁣ for having me! The idea behind⁢ focusing on music this year stems ⁢from Spain’s ⁢rich musical traditions and their substantial influence on global ‍culture. Music is a universal language that ‌can bridge gaps, and‌ we hope to inspire participants to explore⁤ and innovate‌ around our diverse ‌musical heritage—from classical to ⁢contemporary ⁣forms.

Time.news Editor: That’s a wonderful approach! With participants having⁤ ten⁤ days ​to create games using public domain cultural​ content generated in Spain,can ⁤you explain how you envision the intersection of gaming ⁤and music during the jam?

Mine​ Sanjuan: Absolutely! By leveraging public domain works,participants can incorporate historical music,folklore,and‍ contemporary⁤ compositions into ​their games. This creative blend allows for a unique interpretation of music ⁣within interactive environments.We want‍ them‍ to not only engage with the playability of their games but also‌ to evoke emotion and‌ storytelling through ‍sound and music.

Time.news Editor: the jam will take place both‍ online ⁤and at⁢ the creative Campus⁣ of the European University of madrid. How do‌ you see this⁣ dual mode⁤ of‌ participation affecting the dynamics of‌ the jam?

Mine Sanjuan: The hybrid model greatly enhances accessibility. Participants can engage⁢ from anywhere in the world ‍while also having⁣ the chance⁣ to collaborate ‍in⁣ person, fostering meaningful connections and discussions. The Creative ⁤Campus provides an inspiring⁢ environment that encourages teamwork and creativity, which is essential for such a collaborative project.

Time.news Editor: There seems ⁣to be a rich program of events leading up to the jam, including talks from industry ‌professionals.‍ How critically⁢ importent are these sessions for guiding participants ⁢through the creative process?

Mine sanjuan: They are crucial! Our opening session will feature insights from prominent figures like José Luis Lara and myself. we’ll discuss intellectual property in video games and share industry experiences, fostering ⁢an understanding of the resources available to participants. This guidance helps ⁢set the stage‍ for innovative ideas and respectful use⁤ of‌ cultural⁢ content.

Time.news Editor: ​Can you tell‌ us more ⁤about the jury and how they will evaluate⁤ the games? ⁢What qualities are you ​looking for in the submissions?

Mine Sanjuan: Our jury ⁤is composed of⁢ respected professionals from the gaming industry who will evaluate creativity, ​originality, and ‍execution. We’re looking for projects that ⁣not only resonate musically but also engage players in new and exciting ways. The eight best games will be showcased, allowing participants to gain⁤ recognition for their hard work.

time.news Editor: With the first five editions having been a success, what‍ are your hopes ⁤for this year’s⁤ participants and the future of the Game Jam?

mine sanjuan: My hope is that participants will push the boundaries⁣ of their ⁤creativity, find inspiration in our cultural ⁢legacy, and develop games that celebrate​ that heritage. I also envision the Game Jam continuing to grow, fostering a community that values creativity and collaboration while honoring our rich cultural history.

Time.news Editor: Thank you, Mine, for sharing your insights​ with us. It sounds⁣ like the Open Culture Game Jam is poised to be‌ an‌ amazing event. We ⁤look forward to seeing the innovative games that ​participants ​will create!

Mine ⁣Sanjuan: Thank you! We are excited to celebrate creativity and cultural heritage through this event. I encourage everyone to participate and explore the magic of game development!

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