2024-10-23 07:57:00
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According to several internal and external sources, Ubisoft Montpellier has disbanded the team responsible for the latest “Prince of Persia: The Lost Crown“, despite the game’s critical success.
Ubisoft is not experiencing its best years and this news will not improve the situation. The company, at the center of multiple internal problems, has reportedly disbanded the entire team responsible for the latest licensed game “Prince of Persia.”
The information does not appear to be new. On the YouTube channel Origami, videographer and journalist Gautoz explains that Ubisoft would have communicated well internally regarding the dissolution of the team behind “Prince of Persia: The Lost Crown”. Its various members have been sent to several other game teams currently in development.
However, the team responsible for the game has actually planned several projects around the “Prince of Persia” license, including a sequel to “The Lost Crown” and new additional content. This project would have been addressed to Ubisoft management, but rejected by the company who preferred to group the teams on other more important projects.
“Prince of Persia: The Lost Crown”, a game divided between critical success and commercial failure
Released in January 2024, “Prince of Persia: The Lost Crown” represented a little risk-taking for the Montpellier studio. The title abandons the classic formula of the previous chapters of the saga to offer a “metroidvania” experience with a main character who moves on 2.5D horizontal levels. So the focus was mainly on platforming and combat, abandoning exploration more.
When it came out, “The Lost Crown” seemed to be unanimously appreciated by the trade press and gamers. The title gets a comfortable score of 86/100 on the Metacritic site and everyone recognizes that it is an excellent game that only needs a few small adjustments in a possible sequel. The game will still receive a paid extension to September 2024.
On the sales side, the results are more mixed. According to the site “Insider Gaming,” the game had nearly 300,000 players at the end of the month of its release. A correct figure, but which would not have been enough for Ubisoft to launch a sequel or even a full-fledged license for the title. Management would also have thought that a new work would end up cannibalizing the sales of the first (and therefore only) “The Lost Crown”.
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