These Players Lost $1,000,000 Believing in This RPG Project. They’ve Been Waiting Since 2013!

by time news

Eleven years after unveiling this‍ aspiring project aimed at revolutionizing the JRPG genre, project Phoenix remains⁣ lost in the abyss of unfulfilled promises. Backers are crying foul, accusing the director of mismanagement and deceit. explore⁢ the unbelievable and tragic journey of this ​Japanese ‌game that may never‌ see the light of day.Back in 2013,⁣ Kickstarter became a breeding ground for a unique ⁣idea: ​Project Phoenix. Fans already knew about this ambition even before its Kickstarter launch. It was presented by‍ Creative intelligence agency as a “triple-A quality​ self-reliant ⁣Japanese RPG.” ​Prominent names from renowned franchises like‌ Final Fantasy, ​such as Yumiko Sugihara and ⁤Kiyoshi Arai, lent their weight to the project, further fueling ⁤the excitement. Regrettably,the “lead developer” remained a ⁣mystery,a first ‌red flag. It⁣ would later be revealed that David Clark, ⁣later tied to Ori and ⁢the Blind Forest,​ was absent without a trace.The project’s helm was held by‌ Hiroaki Yura, a musician who⁤ dared​ to cross over into the world of ⁢game development.

While initial excitement was palpable, major​ concerns ⁣began​ to seep in.​ The project’s fundraising goals⁣ seemed modest, only aiming for $100,000,‌ in stark contrast to other successful ⁤indie projects like ⁢System Shock’s ‌$900,000 campaign. Despite its modest aspirations,Project Phoenix managed to​ defy‍ expectations,ultimately securing over $1,000,000 from eager ⁤fans.However, ⁣the first gameplay​ footage released in 2014⁣ did little ⁣to⁤ alleviate ​these ⁣concerns.⁤ Backers ⁢derided the chibi character designs and graphics that ‌resembled Warcraft 3’s vintage⁣ aesthetics. the situation went from bad to worse ​when ⁣the director repeatedly emphasized the⁤ game’s merchandise potential while hinting at⁢ a soon-to-come recruitment drive.

In a 2017 interview with ⁣Gamespot, Yura openly admitted to facing important financial difficulties in developing Project Phoenix. He claimed ⁢to‍ have ⁢personally ⁣invested ‌his savings into keeping the project alive. However, suspicions ran rampant as rumors surfaced that Yura had⁤ instead diverted funds​ to other⁢ projects, including the anime series “Under the ​Dog” (2014) and the tactical strategy game “Tiny Metal” (2017).The claims, ⁤initially made ⁣by a former ⁤employee of Creative Intelligence Agency, Tariq lacy, were later retracted, leaving⁣ the truth shrouded in mystery.

Despite persistent doubt, Creative Intelligence Agency continues to maintain ⁣that Project Phoenix is still in active development, almost a decade after its ⁣initial Kickstarter launch.

This ‍is⁤ the complete story of Project Phoenix, a captivating tale of ambition, broken promises, and ​the ​elusive dream of a ‍classic JRPG.

What⁢ were the main challenges faced by Project Phoenix during its development?

Time.news Interview: The Unraveling of Project ​Phoenix in the JRPG Landscape

Interviewer (Time.news Editor): today, we delve deep into the mysterious journey of Project Phoenix, a JRPG that has​ remained shrouded in uncertainty as ‌its grand launch on kickstarter ⁤in 2013. Joining us is gaming industry expert Dr. Kiyoshi⁢ Takeda, who⁣ has extensively studied‍ project development and crowd-funding ⁣phenomena. Welcome, Dr. Takeda!

Dr. Kiyoshi Takeda: Thank you for having me. It’s a pleasure to discuss⁣ such a captivating yet tragic tale in​ gaming history.

Interviewer: To start, can you give us some context? What made Project Phoenix so unique when ⁢it was first announced?

Dr.Kiyoshi Takeda: Absolutely. Project Phoenix aimed to ‍be a quintessential⁢ JRPG, spearheaded by notable figures from giants like Final Fantasy. The initial excitement stemmed from ‌the involvement of esteemed talents‍ such as Yumiko Sugihara and kiyoshi Arai, which drew heavy anticipation from fans. The project was touted⁢ as a “triple-A quality self-reliant Japanese RPG,” which set high ⁣expectations⁣ right from the⁤ start.

Interviewer: Yet, despite this‍ stellar backing, red flags emerged rather ‌quickly, notably regarding the lead developer’s identity. Can‌ you elaborate on​ the implications of this?

Dr. Kiyoshi ⁤Takeda: Yes, the absence of ⁣a clear ⁣lead developer was one of the first indications that⁢ the project ⁤might not adhere to standard practices. When later‌ revealed that Hiroaki Yura,a musician without prior game development experience,was at the helm,it raised concerns among backers.⁤ It’s critical in game development​ to have seasoned ⁢professionals⁣ leading projects, especially ones claiming to be triple-A.⁢ This lack‍ of openness ⁢can lead to ‌a loss of trust, which is‍ evident in the backers’ accusations of mismanagement.

Interviewer: Moving⁣ on to the financial aspect, Project Phoenix initially⁣ set a modest goal of $100,000 but secured over $1,000,000.‌ How does this fundraising strategy impact the perception of the project?

Dr. Kiyoshi Takeda: Getting over $1 ⁢million was groundbreaking, especially for an indie project at the time.however,the disparity between expectations and the actual project development can do ⁣more harm then good. Once the initial gameplay footage was released, ⁤backers didn’t see the promised quality and were met with designs reminiscent of older‍ games like Warcraft 3. ‍This ⁣gap not only fueled disappointment but ⁤also skepticism ⁤regarding how funds were allocated.

Interviewer: In a 2017 ‍interview, Yura mentioned financial difficulties ​and claimed to have invested his own savings. What does this reveal about project management in the gaming⁢ industry?

Dr. Kiyoshi Takeda: This scenario highlights the precarious nature of project ‌management ⁤in crowdfunding. When project leaders divert funds—whether for personal or other business ventures—it damages credibility irreparably. The insinuation that financial resources were being used for multiple projects raises fundamental ​concerns about accountability and foresight. Effective dialog‌ and⁢ transparency are vital to maintaining backers’ trust.

Interviewer: Despite ongoing‍ skepticism,Creative Intelligence Agency insists that Project Phoenix is ⁢very much alive. What should aspiring developers take from this situation?

Dr. Kiyoshi Takeda: They should learn ⁤the importance of transparency and realistic goal-setting.It’s crucial ⁣for developers to regularly update backers on project progress, challenges,⁤ and​ changes in⁢ direction. Establishing‍ trust through communication can ⁣prevent backlash. The project’s eventual success⁤ hinges on delivering on promises or, at the ⁢very least, maintaining an⁣ open dialogue about ‍any hurdles faced.

Interviewer: To round ⁤out our discussion,​ what broader implications do‌ you see for⁢ the crowdfunding ⁤model in the gaming industry, especially after cases like Project Phoenix?

Dr. Kiyoshi Takeda: This case serves as ⁣a cautionary tale for both backers and‌ developers. The excitement‌ surrounding crowdfunding can lead to unrealistic expectations, but it also underscores the ​need for backers to conduct thorough research before pledging. ⁣developers must ⁤ensure they possess the right expertise and structure to⁣ follow through on ambitious ⁤projects. Moving forward, ⁤transparency, accountability, and realistic targets will be crucial for reviving confidence⁤ in this funding model.

Interviewer: Thank you, Dr. Takeda, for sharing your insights on Project Phoenix.This journey truly highlights​ the complexities of game development and crowdfunding.

Dr. Kiyoshi Takeda: ‌Thank you for the ‌chance⁢ to​ discuss such ⁣an notable topic in the gaming industry. Let’s hope future projects learn from this experience.

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