VIDÉO : Mulhouse et son histoire reconstituée sur Minecraft par des étudiants de l’École 42

by time news

Three students from Mulhouse are ⁤embarking‌ on an innovative project to‌ create interactive maps that depict the city’s history from 1224 to 2024.‍ Collaborating with local historians, including Odile Kammerer, author⁢ of⁤ “La‍ nouvelle Histoire de‍ Mulhouse,” the students aim ⁤to develop a game that not only entertains but also educates players about real past events. ‌”We will weave a narrative that⁤ allows players to explore different eras of Mulhouse while learning ​about its rich past,” said Olivier Liov, one of the students.​ The project seeks to ‍engage younger generations by blending historical⁢ facts with modern​ gameplay, encouraging them⁢ to ⁣create their own version of Mulhouse through the game’s unique maps.Students at École 42 in Mulhouse⁢ are embarking on an enterprising project to recreate the ‍city’s‍ historical architecture within the popular ⁢video game Minecraft.‌ Led by Marie-Jeanne Doanne, Olivier‍ liov, and Quentin Luscher, the initiative ⁤aims to ⁤provide ‍an accurate ‍representation of Mulhouse across ⁣different eras, relying on​ limited historical illustrations‌ and expert feedback from historians. With⁤ a target completion‍ date ⁣set for the ⁢Heritage days in September⁣ 2025, the team is actively seeking ⁢volunteers to join their collaborative‌ effort, ⁣utilizing Discord ⁣for coordination. Interested participants can find more information ​on ⁢the project’s website, where they can submit a motivation letter to⁤ contribute to this unique blend of history and​ gaming.
Creating Interactive Histories:⁣ A Conversation with ⁣Experts on Mulhouse’s Innovative Mapping Project

Time.news Editor: Today, we’re excited to⁤ discuss an extraordinary⁣ project initiated‍ by three students ‍from École 42 in Mulhouse. They’re collaborating with local historians to create interactive ​maps that‍ encapsulate the city’s history from 1224 to 2024. Joining us is Odile Kammerer,⁢ a local historian and‍ author of⁤ “La nouvelle Histoire de Mulhouse.” Odile,can you tell⁢ us ‌more about how this project is set to reshape the⁣ way people ​interact with their city’s history?

Odile Kammerer: Absolutely.this initiative represents a ‌fascinating intersection of technology ⁢and ⁣education. ⁢By utilizing interactive⁢ maps and a gaming platform, these students are​ not only making history accessible⁤ but‍ also engaging younger generations. ⁣They’re weaving narratives that allow players ​to explore Mulhouse’s ⁤rich past in a way that conventional⁢ methods can’t. It’s about⁣ creating an ⁢immersive experience that triggers curiosity about our history.

Time.news​ Editor: Olivier Liov, one of the students⁢ involved, ⁢mentioned⁤ the intent⁣ to ⁢blend historical facts​ with‍ modern gameplay. How do you see this ‍blend impacting the⁤ educational landscape?

Odile Kammerer: It’s quite significant. In our digital ‌age, ⁣traditional learning ‍methods frequently enough ⁤fall flat‌ with ‌younger audiences. By using gaming elements, the project ⁤taps into the natural interests ⁤of students and young adults. ‍It can foster ⁤a deeper, emotional connection to historical events which ⁣textbooks alone ​might not accomplish. This ‌project encourages ​players to think critically⁤ about ⁣history⁣ and engage ⁣actively rather than ​passively consuming‍ information.

Time.news Editor: The students⁢ also aim to recreate the architectural features ⁢of Mulhouse in Minecraft. What value do you believe realism in gaming‍ offers to educational projects like this?

Odile Kammerer: Realism plays a‍ crucial role. It provides players with a⁢ more authentic experience of the​ city’s historical architecture, helping‍ them understand the context​ and meaning of each structure. With⁢ the limited historical illustrations‌ we have, the students are essentially breathing life into the past. Combining visual accuracy with engaging gameplay creates a memorable experience that reinforces learning.

Time.news Editor: The project targets completion by ​the Heritage Days in September 2025.⁢ What⁢ timeline⁣ advice would you give to young creators in similar endeavors?

Odile ⁣Kammerer: Timelines⁣ are essential, but versatility is ‌also necessary as projects evolve. young ‍creators should set realistic milestones to monitor their progress effectively. Collaborating with ‍experts,like these students are doing,can also ​greatly enhance the project’s quality and historical accuracy. Involving potential users early on for feedback can refine ideas further and ensure the final product ​resonates with its audience.

Time.news Editor: how can interested ‌volunteers get ‌involved and support ​this ​project?

Odile⁤ Kammerer: Volunteers are invaluable to this effort, and the team⁤ is actively⁢ seeking collaborators. ⁢Those interested can visit the project’s website and submit their ⁢motivation letters. Engaging ​in platforms like Discord can facilitate smooth⁤ communication among volunteers. This collaborative ⁣spirit not only enriches the project but also contributes‌ to building⁣ a strong community‌ around local history.

Time.news Editor: Thank ​you,Odile,for ​sharing these insights into the innovative project by the ‍students⁢ of Mulhouse. It truly seems like a promising blend of education and fun that⁣ could inspire many others to explore their own histories ​too.

Odile​ Kammerer: Thank you for having me. Let’s ​hope this project ignites a passion for history in many ⁣hearts!

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