We played ‘Marvel Midnight Suns’, a comic-flavored strategy video game

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Marvel It’s pure pop culture. During the last sixty decades, the publishing house heir to the old Timely Comics it has not stopped transforming and exploring new means of reaching out to society, and, moreover, with good results. This is demonstrated by the great success that his characters are reaping both in the cinema and in video games. Precisely, a few days ago, lovers of this fictional universe and button-mashing have received the work ‘Marvel Midnight Suns‘, in which the user controls some of the publisher’s most powerful superheroes in a proposal in which strategy and confrontations prevail. This available for all systems PlayStation and Xbox -both current and last generation, computer and Nintendo Switch.

In the work, developed by Firaxisthe evil group of Hydra, one of the great antagonists of Marvel, puts the world in check after resurrecting a demon known as Lilith, capable of bending the will of the most painted putting him at his service. As we say, to end the threat, the user must form a team with a good handful of characters from the publisher. Some well known, like Iron Manthe doctor strange o to Captain Marvel. Others somewhat less, like the mutant Illyana Rasputinmember of the comics of groups like the X-Men and the new mutantso Nicoof the Runaways.

The best, the fighting

The confrontations, which is where the crumb is, are in turns, as in Pokémon-type proposals, but somewhat more elaborate. During combat, the user will have a series of cards with different attacks available for each of his characters. Once all possible moves are completed during the turn, it’s the enemy’s turn to respond. And so on until one of the contestants loses all his characters.

Although the user controls three heroes, on his turn he can use only one if he wants it and has the necessary cards. If that is not the case, there is the possibility of stealing to see if you have more luck and improves the hand, although it will lose a move.

Among the cards are also movement enhancers that can be key to winning the fight. If the characters are well placed they can also use debris and various objects to attack enemies without consuming moves. As we said, the game experience is more complete than in other turn-based role-playing works.

The result is quite remarkable. As a general rule, c.ombat is really fun and it’s pretty far from a walk. If you don’t play carefully and pay attention, it’s easy to get defeated, especially as the hours of play go by. On other occasions the proposal is passed and ends up offering confrontations that can end up being somewhat long.

On a narrative level, the work also works well. The user creates his own character, who will be key in the plot, although not so much in the playability no matter how much he controls it. During the proposal, he will spend a lot of time in a kind of hidden fortress called La Abadía, in which he lives with heroes of all kinds with whom, little by little, he strengthens ties. And this is vital, because the better the relationship with the other characters, the greater the understanding in battle.

The proposal clearly invites the user to take the gaming experience calmly. During the time in La Abadía we will be able to move with reasonable freedom, watch movies with Marvel characters, organize meetings or explore the exterior and interior of the fortress. There are even traces of conversational adventure and a social network of ‘supers’.

We warn you that if you entertain yourself and get completist, you have dozens of extra hours of play ahead of you. If you go reasonably fast, you can complete it in about 45 hours.

comic flavor

Due to the wide variety of characters and the development of the story, the video game reminds us, in the narrative, more of a comic of the publisher than to a film from its cinematographic universe. The proposal turns more on itself than a tape. It is also clear that it tries to offer a more complete and somewhat more intimate experience to the user. What does not disappear is the joke and joking so typical of super movies. There are really good moments.

On a graphic level, the work remains sufficient. It does not enter through the eyes. At no time have we had the feeling of playing a title of the present generation. Although, as we often say, gameplay is always the most important thingand in that ‘Mignight Suns’ complies perfectly.

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